Pinned Repositories
2DGhostSPH
500-AI-Machine-learning-Deep-learning-Computer-vision-NLP-Projects-with-code
500 AI Machine learning Deep learning Computer vision NLP Projects with code
brlcad
BRL-CAD is a powerful cross-platform open source combinatorial solid modeling system
BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
cjsb.github.io
cracking-the-coding-interview
Solutions for the book: Cracking the coding interview V4. Written in C++.
cs-video-courses
List of Computer Science courses with video lectures.
Cuda-Voxel-Raytracing
A voxel raytracer made with C++, Cuda and OpenGL. This project is for educational purposes.
position-based-fluids
Real(ish)-time position based fluid simulation
voxel-filtered-appearance
cjsb's Repositories
cjsb/Cuda-Voxel-Raytracing
A voxel raytracer made with C++, Cuda and OpenGL. This project is for educational purposes.
cjsb/voxel-filtered-appearance
cjsb/500-AI-Machine-learning-Deep-learning-Computer-vision-NLP-Projects-with-code
500 AI Machine learning Deep learning Computer vision NLP Projects with code
cjsb/brlcad
BRL-CAD is a powerful cross-platform open source combinatorial solid modeling system
cjsb/BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
cjsb/cjsb.github.io
cjsb/cs-video-courses
List of Computer Science courses with video lectures.
cjsb/CUDAPathTracerRL
Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way
cjsb/engine-resources
This is a list of game development resources I will be collecting
cjsb/EPIJudge
EPI Judge - Preview Release
cjsb/g3d
G3D Development Repository
cjsb/GPU-path-tracing-with-CUDA-tutorial-1
Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
cjsb/GPU-path-tracing-with-CUDA-tutorial-2
Basic CUDA path tracer with triangle mesh support
cjsb/GPU-path-tracing-with-CUDA-tutorial-3
The code in this tutorial implements a BVH acceleration structure
cjsb/GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
cjsb/gpugi
OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.
cjsb/Graphics2
OpenGL framework for prototyping and small projects
cjsb/HFRender
cjsb/nanostl
NanoSTL, a small subset of C++ STL and libm
cjsb/opencv
Open Source Computer Vision Library
cjsb/OpenGL
OpenGL 3 and 4 with GLSL
cjsb/Ray-Tracing-Acceleration-Data-Structures-Point-Lights
implementation of an Octree, a hierarchical data structure that enables fast ray intersection computations involving very large numbers of triangles.
cjsb/SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
cjsb/SparseVoxelOctree-1
Purdue CGT620 Final Project
cjsb/UltraLod_pub
cjsb/VkVolume
Vulkan-based volume renderer with efficient empty space skipping acceleration
cjsb/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
cjsb/Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
cjsb/VoxelConeTracing-1
Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.
cjsb/Xitils