Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
6.837-MIT-CG
MIT course 6.837 "Computer Graphics" fall-2012 Programming Assignment
acwj
A Compiler Writing Journey
advanced-animation-with-directx-source-code
Automatically exported from code.google.com/p/advanced-animation-with-directx-source-code
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Aion-Project-5.1
Aion Emulator 5.1
Algorithms
A collection of algorithms and data structures
amoeba-for-study
The Amoeba Project
Asylum_Tutorials
Code for tutorials posted on my blog.
cjun714's Repositories
cjun714/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
cjun714/acwj
A Compiler Writing Journey
cjun714/Algorithms
A collection of algorithms and data structures
cjun714/bilibili-API-collect
哔哩哔哩-API收集整理【不断更新中....】
cjun714/bustub
The BusTub Relational Database Management System (Educational)
cjun714/cannonball
Cannonball: An Enhanced OutRun Engine
cjun714/chass
cjun714/chibicc
A small C compiler
cjun714/cpp_new_features
2021年最新整理, C++ 学习资料,含C++ 11 / 14 / 17 / 20 / 23 新特性、入门教程、推荐书籍、优质文章、学习笔记、教学视频等
cjun714/CSC417-physics-based-animation
Homepage for CSC417: Physics-based Animation
cjun714/draw-svg
Stanford CS248 Assignment 1: Implement a simple SVG renderer
cjun714/ffmpeg_develop_doc
2022年,最新ffmpeg资料整理,项目(调试可用),命令手册,文章,编解码论文,视频讲解,面试题全套资料
cjun714/gcalltree
cjun714/librw
A re-implementation of the RenderWare Graphics engine
cjun714/libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
cjun714/Mastering-Graphics-Programming-with-Vulkan
cjun714/Microsoft-Activation-Scripts
A collection of scripts for activating Microsoft products using HWID / KMS38 / Online KMS activation methods with a focus on open-source code, less antivirus detection and user-friendliness.
cjun714/MineCraft-One-Week-Challenge
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
cjun714/Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
cjun714/qoi
The “Quite OK Image” format for fast, lossless image compression
cjun714/quaternion
A brief introduction to the quaternions and its applications in 3D geometry.
cjun714/re3
GTA3 reverse enginering project
cjun714/reading-source-code-of-leveldb-1.23
leveldb 源码阅读,分析 DB 运作流程与 WAL、SSTable 等文件格式与 Compaction 过程。
cjun714/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
cjun714/RenderHelp
:zap: 可编程渲染管线实现,帮助初学者学习渲染
cjun714/Scotty3D
Base code for 15-462: Computer Graphics at Carnegie Mellon University
cjun714/skygfx_vc
Bringing the PS2 graphics of GTA III and Vice City to PC
cjun714/sokol
minimal cross-platform standalone C headers
cjun714/ZArchive
Library for creating and reading zstd-compressed file archives (.zar)
cjun714/zelda3