Wood procedural texture node for blender 3d Everything is from the Bartek Skorupa conference 2014 : https://www.youtube.com/watch?v=kAUmLcXhUj0&index=40&list=PLa1F2ddGya__tVlgy0KNkF4ns8sNUF-2N
Warning : Always apply the scale (CTRL+A). The texture is always facing the Z axis (Go in edit mode and rotate all the faces).
Nbr Rings : Choose the number of rings in the wood base texture
Scale Rings : Scale the number of rings
Bend values : Change the orientation of the cut
Translate : Translate the texture on the Z axis
Object info : Plug the "Object info" node into it to get random information from the object
Distord 1 : Distord the rings
Distord 2 : Will disturb the blending of the coloration for each ring (use on tiny level < 0.1)
Grain : Add noise in the blending colors off the rings (use on large level > 1000)
Rotation : Rotate the wood texture on the X, Y or Z axis
Wood base intensity : Intensity of the colors 1 and 2. 0 = color 1
Slide colors : Change the intensity of the second color for the first or the third
Large Streak : Intensity of the large streak overlayed with the wood base colors.
Large Streak color value : Add color the the streak
Small streak : Intensity of little default in the wood base texture
Small streak Nbr : Number of small streak
Bump wood : Intensity of the bump from the wood base texture
Bump Scratches : Intensity of the bump for the scratches
Scale Scratches : Density of the scratches
Pores : Intensity of the color of the pores on the wood texture
Pores scales : Density of the pores