This repository is for showcasing the new GDExtension system in Godot 4. The C++ code is from the Custom modules example of the Godot docs.
-> Feel free to use this repository as a template for your GDExtensions
This repository was created with Godot v4.0.alpha.custom_build [622806397]. To build the extension succesfully, please make sure to use this or a newer version built from the master branch.
If you can't compile the extension, please open an issue with the error log in your terminal
To compile the extension you need to follow these steps:
-
Click on the green "Use this template" button to generate the repository for you
-
Clone the extension recursively from this repository
# --recursive to automatically load the submodule godot-cpp
# The git adress can be found under the green "Code" dropdown menu
git clone --recursive (--GITHUB ADRESS--)
- Make sure you are in the top level of the repository
pwd
.../GDExtensionSummator
- Go inside the godot-cpp folder
cd godot-cpp
- Compile godot-cpp and generate bindings
scons target=debug generate_bindings=yes
- Go back to the top level of the directory
cd ..
- Compile the extension
scons target=debug
After compiling the extension succesfully, you can now use the Summator Class inside Godot 🎉
func _ready() -> void:
var s = Summator.new()
s.add(10)
s.add(20)
s.add(30)
print(s.get_total())
# outputs 60 in the console
s.reset()