cldzh's Stars
EdgeTX/edgetx
EdgeTX is the cutting edge open source firmware for your R/C radio
laneboysrc/rc-headless-transmitter
DIY 2.4 GHz RC transmitter without display, configurable through smartphone or web browser
Gabapentin/Arduino-RC-6CH-Radio-control
Arduino project to upgrade cheap Hobbyking HK-T6A or Flysky FS-CT6B transmitters or any other old RC TX
soligen2010/RC_RX_CABELL_V3_FHSS
RC Reciever firmware using arduino and NRF24L01+
roccomuso/iot-433mhz
:globe_with_meridians: IoT System to control 433 MHz RC power sockets, PIR, Door Sensors and much more.
opentx/opentx
OpenTX custom firmware for Transmitters
wedi/tinyos-virtual-machine
Setup a virtual machine to build TinyOS firmware for wireless sensor motes in no time with VirtualBox and Ansible.
gerazo/loose_quadtree
Loose Quadtree (Region Tree) simple C++11 implementation
tuxalin/THST
Templated hierarchical spatial trees designed for high-peformance.
nem0/LumixEngine
3D C++ Game Engine - yet another open source game engine
vr3d/LumixEngine
3D Game Engine
protocolbuffers/protobuf
Protocol Buffers - Google's data interchange format
alexeyxo/protobuf-swift
Google ProtocolBuffers for Apple Swift
memononen/libtess2
Game and tools oriented refactored version of GLU tesselator.
Kosalos/GeometryShader
Geometry shader demonstration for IOS, Swift and Metal
karimnaaji/vectiler
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://halfmaps.io
allenyllee/zen-of-networked-physics
From http://gafferongames.com/game-physics/networked-physics/
allenyllee/reliability-and-flow-control
From http://gafferongames.com/networking-for-game-programmers/reliability-and-flow-control/
mas-bandwidth/netcode
Secure client/server connections over UDP
wirepair/netcode.io
A simple protocol for creating secure client/server connections over UDP
mas-bandwidth/reliable
Packet acknowledgement system for UDP
mergesort/FeedbackEffect
A library for playing sounds and providing haptic feedback with ease.
tkier/GameSoundEngine
GameSoundEngine is a simple, easy to use sound engine written in Swift, designed for iOS games. It supports playing background music and multiple simultaneous sound effects.
DungntVccorp/ProtocolBuffers
ProtocolBuffers for swift 3.0
Stonelinks/jsbsim
Mirror of sourceforge jsbsim. Updates periodically.
redagito/KernScript
A bytecode interpreted scripting language for C++
FlightGear/flightgear
Mirror: FlightGear - Open source flight sim
tadija/AELog
Simple, lightweight and flexible debug logging framework written in Swift
tadija/AEConsole
Customizable Console UI overlay with debug log on top of your iOS App