Pinned Repositories
archive_17
Just for Fun
clillianhong.github.io
DirectX-Experiments
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
greenchoice_automation
For the development of automatic product classification and user recommendation engines based on NLP models.
HMDSurfaceReflectanceCapture
HMD Surface Reflectance Capture
raytracing_faster
speed
spock
hope my poor integrated gpu lives long and prospers 🖖
tempus
a game by Bash Pro Shops, GDIAC 2020. Website:
wanderingisland
Procedural generation of floating islands bodies in Unity
CamelTrouble
TankTrouble, but make it Ocaml
clillianhong's Repositories
clillianhong/wanderingisland
Procedural generation of floating islands bodies in Unity
clillianhong/HMDSurfaceReflectanceCapture
HMD Surface Reflectance Capture
clillianhong/raytracing_faster
speed
clillianhong/tempus
a game by Bash Pro Shops, GDIAC 2020. Website:
clillianhong/greenchoice_automation
For the development of automatic product classification and user recommendation engines based on NLP models.
clillianhong/archive_17
Just for Fun
clillianhong/clillianhong.github.io
clillianhong/DirectX-Experiments
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
clillianhong/RealtimeRendererToonShader
clillianhong/spock
hope my poor integrated gpu lives long and prospers 🖖
clillianhong/LightFieldSimulation
Unity Simulation of a simple light field capture system for image based rendering
clillianhong/openxrs
OpenXR bindings for Rust
clillianhong/raytracing-interactive
ray tracing framework based on embree for cs 5625 spring 2020
clillianhong/splines
Spline Rendering for B-Splines, Catmull-Rom, and Cubic Bezier
clillianhong/VRMaterialComparison