/maze

Implementation of "Mazes for Programmers" in Elixir

Primary LanguageElixir

MazeWalls

Implement maze algorithms, but use the approach from Clojure Programming in which we model only the walls between cells (and don't recreate an entire grid with lots of state and so on).

Installation

If available in Hex, the package can be installed as:

  1. Add maze_walls to your list of dependencies in mix.exs:

    def deps do [{:maze_walls, "~> 0.0.1"}] end

  2. Ensure maze_walls is started before your application:

    def application do [applications: [:maze_walls]] end

Weirdness

I have found that sometimes mix does not compile the AnyGrid protocol properly when I run tests. Very strange! So sometimes I have to run mix test twice. The time produces an error, the second time works:

in /Users/clint_kelly/play/elixir/maze_walls/ on master
› mix test
Compiling 1 file (.ex)
** (EXIT from #PID<0.46.0>) an exception was raised:
    ** (MatchError) no match of right hand side value: {:error, :no_beam_info}
        (mix) lib/mix/tasks/compile.protocols.ex:123: Mix.Tasks.Compile.Protocols.consolidate/4
        (elixir) lib/task/supervised.ex:94: Task.Supervised.do_apply/2
        (elixir) lib/task/supervised.ex:45: Task.Supervised.reply/5
        (stdlib) proc_lib.erl:240: :proc_lib.init_p_do_apply/3

16:10:50.356 [error] Task #PID<0.85.0> started from #PID<0.46.0> terminating
** (MatchError) no match of right hand side value: {:error, :no_beam_info}
    (mix) lib/mix/tasks/compile.protocols.ex:123: Mix.Tasks.Compile.Protocols.consolidate/4
    (elixir) lib/task/supervised.ex:94: Task.Supervised.do_apply/2
    (elixir) lib/task/supervised.ex:45: Task.Supervised.reply/5
    (stdlib) proc_lib.erl:240: :proc_lib.init_p_do_apply/3
Function: #Function<8.10854390/0 in Mix.Tasks.Compile.Protocols.consolidate/6>
    Args: []

in /Users/clint_kelly/play/elixir/maze_walls/ on master
› mix test
.....................................

Finished in 1.2 seconds
37 tests, 0 failures

Randomized with seed 945302

in /Users/clint_kelly/play/elixir/maze_walls/ on master
›

¯\(ツ)

Example usage:

Interactive Elixir (1.3.0) - press Ctrl+C to exit (type h() ENTER for help)
iex(1)> maze = MazeWalls.AldousBroder.generate(%MazeWalls.Hex{})
%MazeWalls.Hex{ncols: 5, nrows: 5,
 walls: #MapSet<[#MapSet<[{0, 0}, {1, 0}]>, #MapSet<[{0, 1}, {0, 2}]>,
  #MapSet<[{0, 1}, {1, 1}]>, #MapSet<[{0, 3}, {1, 2}]>,
  #MapSet<[{0, 3}, {1, 3}]>, #MapSet<[{0, 3}, {1, 4}]>,
  #MapSet<[{1, 0}, {2, 0}]>, #MapSet<[{1, 1}, {1, 2}]>,
  #MapSet<[{1, 1}, {2, 2}]>, #MapSet<[{1, 2}, {1, 3}]>,
  #MapSet<[{1, 2}, {2, 2}]>, #MapSet<[{1, 3}, {1, 4}]>,
  #MapSet<[{1, 3}, {2, 2}]>, #MapSet<[{1, 3}, {2, 4}]>,
  #MapSet<[{2, 0}, {2, 1}]>, #MapSet<[{2, 1}, {2, 2}]>,
  #MapSet<[{2, 1}, {3, 0}]>, #MapSet<[{2, 1}, {3, 1}]>,
  #MapSet<[{2, 1}, {3, 2}]>, #MapSet<[{2, 2}, {3, 2}]>,
  #MapSet<[{2, 3}, {3, 2}]>, #MapSet<[{2, 3}, {3, 3}]>,
  #MapSet<[{2, 4}, {3, 4}]>, #MapSet<[{3, 0}, {3, 1}]>,
  #MapSet<[{3, 0}, {4, 0}]>, #MapSet<[{3, 1}, {4, 1}]>,
  #MapSet<[{3, 1}, {4, 2}]>, #MapSet<[{3, 2}, {4, 2}]>,
  #MapSet<[{3, 3}, {4, 2}]>, #MapSet<[{3, 3}, {4, 4}]>,
  #MapSet<[{3, 4}, {4, 4}]>, #MapSet<[{4, 0}, {4, 1}]>]>}
iex(2)> [a,b] = MapSet.to_list(MazeWalls.Dijkstra.farthest_apart_points(maze))
[{3, 0}, {4, 0}]
iex(3)> path = MazeWalls.Dijkstra.path_between_points(a, b, maze)
[{3, 0}, {2, 0}, {1, 1}, {1, 0}, {0, 1}, {1, 2}, {0, 2}, {0, 3}, {0, 4}, {1, 4},
 {2, 4}, {2, 3}, {3, 4}, {3, 3}, {3, 2}, {3, 1}, {4, 0}]
iex(4)> IO.puts MazeWalls.AnyGrid.as_text(maze, fn(loc,grid) -> if Enum.member?(path,loc), do: "*", else: " " end)
 ___     ___     ___
/   \___/ * \___/ * \
\___  * \     *     /
/ *  ___  * \___/ * \
\___  * \___/   \   /
/ *     /   \   / * \
\   /   \___  *  ___/
/ * \___/ * \___  * \
\___/ *  ___  *  ___/
/ *  ___/   \   /   \
\___/    ___     ___/
    \___/   \___/

:ok
iex(5)>