clouddon's Stars
Dav1dde/glad
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
paceholder/nodeeditor
Qt Node Editor. Dataflow programming framework
emeryberger/CSrankings
A web app for ranking computer science departments according to their research output in selective venues, and for finding active faculty across a wide range of areas.
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
BrunoLevy/geogram
a programming library with geometric algorithms
emweb/wt
Wt, C++ Web Toolkit
InteractiveComputerGraphics/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
AngelMonica126/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
InsightSoftwareConsortium/ITK
Insight Toolkit (ITK) -- Official Repository. ITK builds on a proven, spatially-oriented architecture for processing, segmentation, and registration of scientific images in two, three, or more dimensions.
UE4-OceanProject/OceanProject
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
john-chapman/im3d
Immediate mode rendering and 3d gizmos.
stotko/stdgpu
stdgpu: Efficient STL-like Data Structures on the GPU
mlivesu/cinolib
A generic programming header only C++ library for processing polygonal and polyhedral meshes
BobLChen/VulkanDemos
Some simple vulkan examples.
GPUOpen-Effects/FEMFX
peridyno/peridyno
An AI-targeted physical simulation platform.
ipc-sim/ipc-toolkit
A set of reusable functions to integrate IPC into an existing simulation.
peridigm/peridigm
Peridigm peridynamics code.
GPUSPH/gpusph
The world's first CUDA implementation of Weakly-Compressible Smoothed Particle Hydrodynamics
PhysikaTeam/PhysIKA-old
PhysIKA: Physics-based Interactive Kinematics Architecture
nvpro-samples/gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
joshbrew/Vulkan-Compute-Example
N-Body Simulation, based on Sascha Willems examples