This addon allows to deform 3D meshes using customizable deformers at run-time
Use the default deformers:
or easily create your owns by extending the base class and overriding just a couple of methods (a tutorial will be available).
-
Download the repository or download the stable addon from the AssetLib in Godot (link).
-
Import the addons folder into your project.
-
Activate
DeformableMesh
under Project > Project Settings > Plugins.
- Add a deformer node to the scene.
- Add a
DeformableMeshInstance3D
node to the scene.
- Set the mesh resource you want to deform in the Original Mesh property.
- Link the deformer node you created before to the list of Deformers that will affect this mesh in the property panel.
- Tweak the deformer properties to achieve the desired result.
v0.20
- add: bend deformers
- add: base class to easily create custom deformers
- code refactoring and minor improvements
- first release