/ashvattha

PCG experiments

Primary LanguageC++

#Ashvatta ##Goals The goal of this project is to provide a functional framework for a fully procedurally-generated world. For starters, this project is going to work strictly on physical features of landmass (i.e. basic geography). In the future, it will encompass a veritable suite of tools for procedurally generating worlds and everything that goes with it.

##Building % qmake

% make

% bin/ashvattha

##Right now, however...

  • Let there be noise -- Simplex Noise implemented. It's not much, but it's a start. - Explanation
  • Such great heights -- Height and density maps implemented (not yet tested)

##Requirements The basic library itself will be designed to work in any environment. However, to compile my examples and tests, the Qt 4 SDK is required.

####License Copyright (c)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.