<< unity obj loader >> Project home: https://github.com/hammmm/unity-obj-loader This project is to achieve good-enough runtime OBJ file importing for Unity3D, based on Bartek Drozdz's OBJ library v1.2. http://www.everyday3d.com/blog/index.php/2010/05/24/loading-3d-models-runtime-unity3d/ Many thanks to the original author, Bartek Drozdz for publishing the code under MIT license. - Upgraded to work with Unity 5 Shaders, while also supporting Unity 4 users. - Supports loading from local file system (file:// prefix url) as well as remotely over WWW. - Supports PNG/JPG/TGA textures. License: MIT Notes: - please put all texture files on the same directory of . obj file. - please use use this form of URL for local files. ex) file:///Users/someone/somepath/model.obj - Bump map is not correctly working. TODO: convert hight map to normal map, make tangent data. - Arbitrary polygons is not supported yet, only triangles. See https://github.com/mtschoen/unity-obj-loader/ for quad support.
cmdr2/unity-remote-obj-loader
Runtime .OBJ file loader for Unity3D, optimized for loading across a network
C#