commands required
lihex opened this issue · 19 comments
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
This command line tool is in its early stages.
Commands Required
There are at least 2 groups of requirement currently. One is for cocos game project, such as new
, compile
, run
, another is for updating cocos framework, such as version
, install
, update
.
- project
- new
- run
- compile
- list // open recent projects
- deploy
- clean
- device
- engine
- version
- udpate
- help
- assets converter // convert the textures, audios into best file format for target platform. We need a resource manager in framework to do this.
cocos project new
cocos project new <project-name> [-l <cpp|lua|js>] [-p <package name>] [-d <directory>] [-t <template>] [-help]
OPTIONS
<project-name>
Must be. The name of your project, wihtout space.
-l <cpp|lua|js>
Must be. Select the programming language for the new game. It can be , or
-p <package-name>
Optional. Set to "com.mycompany.mygame" by default
-d \<directory>
Optional. By default it will create the new project in your current path
-t \<template>
TBD. We will offer more templates like shooter game, super mardio game, isometric game tempaltes
cocos project run
cocos project run <target> [-m <mode>]
This command will call compile and deplot
OPTIONS
<target>
Must be. Targets can be , , , etc.
-m <debug|release>
Optional Mode can be or . By default it's debug mode.
cocos project compile
cocos compile -p <platform> [-s <project_dir][-m <mode>] [-j <number>] [-a <architecture>] [--ap <android_platform>]
Compiles the current project to binrary
-s the project base directory
Optional. if not it specified, use current dir
-p <platfrom>
Must be. Should be [android|ios|linux|mac|win32].
-m <debug|release>
Optional. Mode can be or . By default it's debug mode. In release mode, this command will compile lua or javascript into bytecode. Use debug
by default.
-j <number>
Optional. How many threads to do the compilation
-a <architeture>
Architecture can be <arm>
, <armeabi>
, <arm64>
, <x86>
or <all>
--ap <android_platform>
The android sdk platform number, valid android-platform are:[10|11|12|13|14|15|16|17|18|19]
cocos project deploy
cocos project deploy -t <target>
Installs the package to a target device.
-t <target>
Targets can be , ,
cocos project clean
cocos clean <all>
Clean the compiled sources and assets on all platforms. By default, it cleans only your game, but reserve the binary output for framework. If you inputs , then it will clean both your game and the cocos2d-x framework
If you have a nice design please do not hesitate to write your idea here.
How to use jscompile?
Thank you!
you can use cocos jscompile --help for query the help info and it offers a template cfg file for compile comfiguration, then you will quickly find how to use it.
Thank you very much!
2014-04-19 14:28 GMT+08:00 lihex notifications@github.com:
you can use cocos jscompile --help for query the help info and it offers a
temple for compile comfiguration, then you will quickly find how to use it—
Reply to this email directly or view it on GitHubhttps://github.com//issues/27#issuecomment-40862336
.
It is not work when I input cocos clean, it's said no this command. How can I use it?
I have set-up cocos2d-js which includes cocos2d-x within it. But in this case, all cocos2d-x templates are in a different directory than the default template directory set for js. So even if I have all the templates for cpp, running something like cocos new proj1 -l cpp
doesn't work.
I think, it would be great if we can have -p <template_dir>
instead of -p <template>
as parameter. Then it will not be necessary to have all templates in same directory.
Please, correct me, if I am thinking in a wrong direction. Thanks.
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec2.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec2.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec2.h to my project in vs2013
i used cocos 3.1 command to create my test project,but i dont konw how to manage lib in created win32 project in vs2013, thus, Vec2.h can
t used in my project, is there any parameter for this command to manage lib ? If Someone can tell me how to add Vec2.h to my project in vs2013
"clean" does not exist!
Error: argument 'clean' not found
have no clean
hola, saludos a todos!!
con cocos2d-x en la version actual puedo programar en Js y compilar para todas las plataformas?
saludos
The function, run_shell(cmd, cwd), in build_console.py returns exit status 1 when I run it. I can't seem to figure out what is going on...
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