/cfc_pvp_weapons

Primary LanguageLuaGNU General Public License v3.0GPL-3.0

cfc_pvp_weapons

Server Convars

Convar Description Default
cfc_shaped_charge_chargehealth Health of placed charges. 100
cfc_shaped_charge_maxcharges Maxmium amount of charges active per person at once. 1
cfc_shaped_charge_timer The time it takes for a charges to detonate. 10
cfc_shaped_charge_blastdamage The damage the explosive does to players when it explodes. 0
cfc_shaped_charge_blastrange The damage range the explosion has. 100
cfc_shaped_charge_tracerange The range the prop breaking explosion has. 100
cfc_parachute_drag How slowly you fall while in a furled parachute. 0.007
cfc_parachute_drag_unfurled How slowly you fall while in an unfurled parachute. 0.028
cfc_parachute_speed How quickly you move in a furled parachute, relative to how fast you're falling. 0.007
cfc_parachute_speed_unfurled How quickly you move in an unfurled parachute, relative to how fast you're falling. 0.023
cfc_parachute_speed_max Max horizontal speed of a parachute. 1400
cfc_parachute_destabilize_min_gap Minimum time between direction changes while a parachute destabilizes, in seconds. 0.1
cfc_parachute_destabilize_max_gap Maximum time between direction changes while a parachute destabilizes, in seconds. 3
cfc_parachute_destabilize_max_direction_change Maximum angle change in a parachute's direction while it is destabilized. 40
cfc_parachute_destabilize_max_lurch Maximum downwards force a parachute can receive from random lurches while destabilized. 300
cfc_parachute_destabilize_lurch_chance The chance for an unstable parachute to lurch downwards when a direction change occurs. 0.2
cfc_parachute_destabilize_shoot_lurch_chance The chance for an unstable parachute to lurch downwards when the player shoots a bullet. 0.2
cfc_parachute_destabilize_shoot_change_chance The chance for an unstable parachute's direction to change when the player shoots a bullet. 0.15
cfc_parachute_lfs_eject_height The minimum height above the ground a player must be for LFS eject events to trigger (e.g. auto-parachute and rendezook launch). 500
cfc_parachute_lfs_eject_launch_force The upwards force applied to players when they launch out of an LFS plane. 1100
cfc_parachute_lfs_eject_launch_bias How many degrees the LFS eject launch should course-correct the player's trajectory to send them straight up, for if their plane is tilted. 25
cfc_parachute_lfs_eject_stability_time How many seconds a player is immune to parachute instability when they launch out of an LFS plane. 5
cfc_parachute_lfs_enter_radius How close a player must be to enter an LFS if they are in a parachute and regular use detection fails. Makes it easier to get inside of an LFS for performing a Rendezook. 800

Client Convars

Convar Description Default
cfc_parachute_design Your selected parachute design. 1
cfc_parachute_lfs_auto_equip Whether or not to auto-equip a parachute when ejecting from an LFS plane in the air. 1
cfc_parachute_lfs_eject_launch Whether or not to launch up high when ejecting from an LFS plane in the air. Useful for pulling off a Rendezook. 1
cfc_parachute_unfurl_toggle When enabled, pressing jump will toggle the unfurl state instead of holding it. Jumps won't toggle unfurl if chute is closed. 0
cfc_parachute_unfurl_invert Whether or not your parachute will be unfurled by default. Don't forget to open it! 0