cfc_shaped_charge_chargehealth |
Health of placed charges. |
100 |
cfc_shaped_charge_maxcharges |
Maxmium amount of charges active per person at once. |
1 |
cfc_shaped_charge_timer |
The time it takes for a charges to detonate. |
10 |
cfc_shaped_charge_blastdamage |
The damage the explosive does to players when it explodes. |
0 |
cfc_shaped_charge_blastrange |
The damage range the explosion has. |
100 |
cfc_shaped_charge_tracerange |
The range the prop breaking explosion has. |
100 |
cfc_parachute_drag |
How slowly you fall while in a furled parachute. |
0.007 |
cfc_parachute_drag_unfurled |
How slowly you fall while in an unfurled parachute. |
0.028 |
cfc_parachute_speed |
How quickly you move in a furled parachute, relative to how fast you're falling. |
0.007 |
cfc_parachute_speed_unfurled |
How quickly you move in an unfurled parachute, relative to how fast you're falling. |
0.023 |
cfc_parachute_speed_max |
Max horizontal speed of a parachute. |
1400 |
cfc_parachute_destabilize_min_gap |
Minimum time between direction changes while a parachute destabilizes, in seconds. |
0.1 |
cfc_parachute_destabilize_max_gap |
Maximum time between direction changes while a parachute destabilizes, in seconds. |
3 |
cfc_parachute_destabilize_max_direction_change |
Maximum angle change in a parachute's direction while it is destabilized. |
40 |
cfc_parachute_destabilize_max_lurch |
Maximum downwards force a parachute can receive from random lurches while destabilized. |
300 |
cfc_parachute_destabilize_lurch_chance |
The chance for an unstable parachute to lurch downwards when a direction change occurs. |
0.2 |
cfc_parachute_destabilize_shoot_lurch_chance |
The chance for an unstable parachute to lurch downwards when the player shoots a bullet. |
0.2 |
cfc_parachute_destabilize_shoot_change_chance |
The chance for an unstable parachute's direction to change when the player shoots a bullet. |
0.15 |
cfc_parachute_lfs_eject_height |
The minimum height above the ground a player must be for LFS eject events to trigger (e.g. auto-parachute and rendezook launch). |
500 |
cfc_parachute_lfs_eject_launch_force |
The upwards force applied to players when they launch out of an LFS plane. |
1100 |
cfc_parachute_lfs_eject_launch_bias |
How many degrees the LFS eject launch should course-correct the player's trajectory to send them straight up, for if their plane is tilted. |
25 |
cfc_parachute_lfs_eject_stability_time |
How many seconds a player is immune to parachute instability when they launch out of an LFS plane. |
5 |
cfc_parachute_lfs_enter_radius |
How close a player must be to enter an LFS if they are in a parachute and regular use detection fails. Makes it easier to get inside of an LFS for performing a Rendezook. |
800 |