A libGDX demo showcasing a custom shader to achieve sub-pixel perfect smooth scrolling for upscaled 2D games.
For a description, read my blog post.
The tileset used is "Outdoor tiles, again" by Michele "Buch" Bucelli.
A libGDX demo showcasing a custom shader to achieve sub-pixel perfect smooth scrolling for upscaled 2D games.
For a description, read my blog post.
The tileset used is "Outdoor tiles, again" by Michele "Buch" Bucelli.