code-dot-org/craft
Top-down 2D game engine for the Craft app type. See NOTICE for restrictions on use.
JavaScriptNOASSERTION
Issues
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Blocks are not highlighted during execution in Aquatic
#556 opened by ajpal - 1
Refactor 37 lines occurring 3 times in 3 files: Creeper.js, IronGolem.js, Zombie.js
#555 opened by joshlory - 0
[Designer] Repeat loops execute after all other blocks
#550 opened by ajpal - 0
[Designer] Incorrect animation on attack
#549 opened by ajpal - 0
We implicitly depend on global Phaser in some places, not the Phaser passed in to the constructor
#548 opened by joshlory - 0
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no failure message on aquatic puzzle 1
#546 opened by Hamms - 0
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Publish README with the NPM package
#542 opened by islemaster - 2
FoW edge case: no tile with two opposite corners lit
#537 opened by joshlory - 0
Grid flashes on iOS Safari
#541 opened by ryansloan - 1
Fix z-order clipping of boat oars
#516 opened by joshlory - 1
Optimize underwater music, add .ogg files
#539 opened by joshlory - 0
Unify `block.isTransparent` and `!block.isSolid`
#535 opened by joshlory - 0
Nether portal should clear FoW
#532 opened by joshlory - 0
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Merge "actionPlane" and "groundDecorationPlane"
#515 opened by joshlory - 1
"If path to right" treats magmaUnderwater as open
#520 opened by ryansloan - 5
Newly-placed prismarine blocks don't change color in sync with existing prismarine
#480 opened by joshlory - 0
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Use async / await for cleaner test code
#494 opened by islemaster - 0
Support for aquatic mobs
#491 opened by ryansloan - 0
Player should not drown when stepping onto boat
#490 opened by ryansloan - 0
LevelModel.isPositionEmpty is a hot mess
#493 opened by islemaster - 0
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Address duplicated code in LevelView
#477 opened by joshlory - 1
Regression in hot reload build time
#475 opened by joshlory - 0
Rails can overlap decoration plane
#456 opened by Hamms - 0
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Position is still using exclusively static methods
#460 opened by Hamms - 0
Position instances still support array access fallback
#459 opened by Hamms - 2
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Opacity of blocks does not return to normal after the player moves from beyond a block
#454 opened by v-jaarba - 1
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Agent's placement animation does not complete when using an omni-directional place block
#447 opened by v-chyou - 1
Sand does not fall when placed over water
#446 opened by v-chyou - 1
Place direction block does not take into account blocks that are already in those locations.
#445 opened by v-jaarba - 0
Ghasts should move forward and backward on level 11
#428 opened by joshlory - 1
`placeBlockDirection` command doesn't check if an entity is occupying the space
#439 opened by joshlory - 0
moveBackward broken
#435 opened by Hamms - 2
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Hoping off a pressure plate and onto a minecart leaves the pressure plate stuck down
#427 opened by joshlory