code-iai/ROSIntegration

Support for UE 4.16.x?

oscarmendezm opened this issue · 5 comments

Hi,

I noticed support for 4.16.x was removed. Is there any reason for this? Can I revert back to a version that has it?

I need to be able to use it with some existing projects that would be a pain to upgrade.

Thanks!

Sanic commented

Hi,

after the recent modifications, i've only removed the 4.16.x line because i only tested the current version of this project with UE 4.18.2 on linux and windows so far.
I didn't wanted to make any false promises, so you might be able to just clone it and use it right away with 4.16.2.

Greetings

Hi Sanic,

Thanks for the quick reply! I've tried this on UE4.16.3 on Windows 10. I get the following errors:

ue16ros1
ue16ros2

I am still getting to grips with UE, so I am not sure how to fix this.

Thanks

Sanic commented

Hi!
The first warning is normal if you've added the Plugin to your Unreal project, but haven't it build yet. The second box is the interesting one, but you and we need more details.
Please check how you can access your compile logs to see the actual error.

This is the log file I get when I make a new project and try to start it.

ROSTEST_v16.log

I can't seem to find any reference to your code, instead it complains about some other stuff. However, if I remove the plugin the project starts without any issues.

Sanic commented

Hi @oscarmendezm
Please have a look at #19
Did you use a Blueprint project in your previous tests?
Can your issue be solved when you start with a fresh C++ Unreal Project?