Issues
- 0
Can not import gltf with skeleton and animations.
#73 opened by starock - 0
- 0
- 2
- 2
Mac build ?
#68 opened by gedw99 - 1
- 4
Update to UE5.1
#61 opened by kotn3l - 2
5.2 build fix
#65 opened by jimsimonz - 0
Supports import by URL
#29 opened by jixingcn - 0
Supports the KHR_materials_unlit extension
#64 opened by jixingcn - 0
Upgrade the `libgltf` to 0.1.11
#62 opened by jixingcn - 0
Supports the KHR_lights_punctual extension
#27 opened by jixingcn - 0
- 2
Deploy v2.0.4
#25 opened by jixingcn - 0
Rename glTFForUE4 to glTFForUE
#63 opened by jixingcn - 1
Output the level as a glTF file.
#30 opened by jixingcn - 1
Supports more materials
#28 opened by jixingcn - 8
Vertecies messed up, Skeletal mesh UE5
#60 opened by D3fa1t1 - 1
Update for UE5
#56 opened by jixingcn - 0
- 2
Models are rotated 90 degrees on the X axis
#50 opened by Heagan - 1
Supports UE4.27
#52 opened by jixingcn - 3
- 2
Full support the macOS Big Sur
#26 opened by jixingcn - 1
Failed to import the skeleton mesh in UE4.24
#34 opened by jixingcn - 5
Can not import glTF with blendshapes/morphs :(
#33 opened by motorsep - 1
Failed to import the image by glb.
#24 opened by jixingcn - 1
- 7
Infinite loading
#36 opened by Fr0zka - 6
- 1
Add new library files for vs2017
#49 opened by jixingcn - 1
Move the third-party path
#48 opened by jixingcn - 8
Error: DoesPackageExist: DoesPackageExist FAILED: 'None/SK_model_2_EyeCorneaMesh' is not a standard unreal filename or a long path name.
#47 opened by Claw256 - 1
- 3
Any plans to support runtime import
#46 opened by tonetechnician - 4
Release Notes
#31 opened by jixingcn - 5
"Cannot resolve symbol" when building with engine
#41 opened by GSGBen - 1
The byte offset is incorrect when the `byteStride` is different with the item size of the accessor! (**data-interleaving**)
#38 opened by jixingcn - 3
Right-click reload mesh in the Editor ?
#32 opened by motorsep - 6
Importing sceleton from blender
#22 opened by pinq- - 1
- 6
Animations and Weights are bugged
#19 opened by TheKillerey - 0
Test, build and deploy the 2.0
#14 opened by alexchicn - 0
Update the `libgltf` and the `draco`
#18 opened by alexchicn - 1
- 1
Can't scale the skeletal mesh
#15 opened by alexchicn - 1
- 1
- 1
- 1
Optimize the number of the texture
#11 opened by alexchicn