Core Rublik's Cube is a piece of code to implement basic implementation of Rubik's Cube. It does not offer any graphical user interface nor feature to solve the cube. It does, however, provide turn faces or to reverse those turns to find the state of the cube programmatically.
You may instantiate a cube with initialized positions, and print it as follows.
let cube1 = Cube()
print(cube1)
The cube's state should be printed to console as follows. As you can see, each tile has it's own unique identifier on it.
| | | |U18|U19|U20| | | | | | |
| | | |U10|U11|U12| | | | | | |
| | | |U01|U02|U03| | | | | | |
|L18|L10|L01|F01|F02|F03|R03|R12|R20|B20|B19|B18|
|L21|L13|L04|F04|F05|F06|R06|R14|R23|B23|B22|B21|
|L24|L15|L07|F07|F08|F09|R09|R17|R26|B26|B25|B24|
| | | |D07|D08|D09| | | | | | |
| | | |D15|D16|D17| | | | | | |
| | | |D24|D25|D26| | | | | | |
For getting some ideas about faces on a cube, here is the image of the unfolded faces of a cube. F, B, U, D, L and R are stands for front, back, up, down, left and right. They are commonly used for Rubik's Cube community.
+---+
| U |
+---+---+---+---+
| L | F | R | B |
+---+---+---+---+
| D |
+---+
Then you may turn front face counter clockwise and print as follows.
let cube2 = cube1.makeFront(.counterclockwise)
print(cube2)
You will find front face and it's related cubelets are rotated counter clockwise.
| | | |U18|U19|U20| | | | | | |
| | | |U10|U11|U12| | | | | | |
| | | |R03|R06|R09| | | | | | |
|L18|L10|U03|F03|F06|F09|D09|R12|R20|B20|B19|B18|
|L21|L13|U02|F02|F05|F08|D08|R14|R23|B23|B22|B21|
|L24|L15|U01|F01|F04|F07|D07|R17|R26|B26|B25|B24|
| | | |L01|L04|L07| | | | | | |
| | | |D15|D16|D17| | | | | | |
| | | |D24|D25|D26| | | | | | |
You may examine any surface by accessing front
, back
, up
, down
, left
and right
properties. Here is the code to print front
surface of the cube.
print(cube.front)
You can find 9 identifiers from a surface, and each identifier represent an unique tile of a cube.
F01|F02|F03
F04|F05|F06
F07|F08|F09
All tiles on a cube are defined as enum as follows.
public enum Tile {
case F01, F02, F03, F06, F09, F08, F07, F04, F05 // front
case U18, U19, U20, U12, U03, U02, U01, U10, U11 // up
case R03, R12, R20, R23, R26, R17, R09, R06, R14 // right
case B24, B25, B26, B23, B20, B19, B18, B21, B22 // back
case D07, D08, D09, D17, D26, D25, D24, D15, D16 // down
case L18, L10, L01, L04, L07, L15, L24, L21, L13 // left
}
Tile positions on a surface are described as follows.
+---+---+---+
| a | b | c |
+---+---+---+
| d | e | f |
+---+---+---+
| g | h | i |
+---+---+---+
So, you can access to any position of a surface by accessing a
, a
, b
, c
, d
, e
, f
, g
, h
and i
properties.
cube.front.g // F07
cube.up.b // U19
cube.back.a // B20
You may make a turn of any surface of a cube. Cube
provides some method to make a single rotation of any face of a cube. Those methods do not make any changes of the instance itself, rather they return a new instance with made rotation given by parameter Turn
.
public func makeFront(_ turn: Turn) -> Cube
public func makeBack(_ turn: Turn) -> Cube
public func makeUp(_ turn: Turn) -> Cube
public func makeDown(_ turn: Turn) -> Cube
public func makeleft(_ turn: Turn) -> Cube
public func makeRight(_ turn: Turn) -> Cube
Turn describe which direction to make a turn either clockwise
, counterclockwise
or double
. Double
turns a surface twice in the same direction, therefore, regardless clockwise or counter clockwise, the results are the same.
public enum Turn {
case clockwise
case counterclockwise
case `double`
}
You may provide a sequence of Movement
which describes face and turn direction to perform multiple turns in once just like following example.
let moves: [Movement] =
[
.front(turn: .clockwise),
.back(turn: .clockwise),
.left(turn: .counterclockwise),
.right(turn: .counterclockwise),
.up(turn: .double),
.down(turn: .double)
]
let cube3 = cube.makeMoves(moves)
You may perform the same sequence backward to reverse the operation.
let cube4 = cube3.reverseMoves(moves)
Since, Cube
conforms to Equatable
protocol, you may make sure reversing operation actually work.
cube4 == cube // true
Type | Description |
---|---|
Face | Specifies a face direction of cube |
Surface | Specifies a face of cube that contains tiles |
Tile | A suface of a cubelet. A surface contains 3x3, 9 Tile s. |
Turn | A turn direction either clockwise , counterclockwise , or double |
Movement | A single turn action which face and which turn direction |
Cube | A whole cube with six surfaces |
Good question, but I do not have a good answer for that question.
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