dll that takes a wide string and calls outputdebugstring. For use with unreal or other situation where you don't want or can't include windows.h.
Compile with the .lib and client looks like:
#include
void output_dsw(const std::wstring & ws);
int main() { using namespace std;
wstring ws=L"fefefef";
output_dsw(ws);
return 0;
}