Simple 2D Android Game Framework.
This repository is not currently maintained and is a simple proof of concept. Feel free to improve this code but keep in mind that this is likely not to work for anything beyond the most of basic use cases.
Change the "main" game activity to extend from GameActivity
:
public class MyGameActivity extends GameActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MyGamePanel panel = new MyGamePanel(this);
setContentView(panel);
}
}
Create the game panel which will manage the various aspects of your game (input => update state => render):
public class MyGamePanel extends AbstractGamePanel {
public MyGamePanel(Context context) {
super(context);
}
// This method is called when the game first launches. Use this to
// initialize variables and set starting values.
public void onStart() {
// Initialize your game
}
// This method is called once a "tick" to redraw the canvas,
// so you can do things like draw the game actors.
public void redrawCanvas(Canvas canvas) {
// Draw things here using the canvas
}
// This method is called once a "tick", and it is a good place to
// implement the game logic.
public void onTimer() {
// Game Logic Here
}
// This method is called whenever a keyboard button is pressed
// within your game. The keyCode represents the key the actual key pushed.
// You can check which keyCode using 'KeyEvent' constants.
// i.e keyCode == KeyEvent.KEYCODE_N
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
Log.d("GameActivity", keyCode);
return true;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
Log.d("GameActivity", event.getX() + ", " + event.getY());
return true;
}
}
Anything object nside a game world that behaviors or logic is called an Actor. A player or an enemy or a ship, et al. To create an actor, simply create a class extending from one of the actor base types. There are a few base types available for an Actor:
Actor
- Simplest type which provides "enabled" and "visible" properties as well as a few key methods.SimpleMovingActor
- Basic actor with x+y coordinates, width and height and velocity supported.SpriteMovingActor
- Extends fromSimpleMovingActor
, bitmap based (rather than painted) actors.AnimatedMovingActor
- Extends fromSpriteMovingActor
, animated (multiple frame) sprite based actors.
Creating the actor just looks like:
public class HeroActor extends SimpleMovingActor {
public HeroActor(int x, int y) {
// x, y and then width,height of actor
super(x, y, 25, 25);
}
// Setup the color and style of the "paint" for the actor.
@Override
public void stylePaint(Paint paint) {
paint.setColor(Color.GREEN);
paint.setStyle(Paint.Style.FILL);
// p.setStyle(Paint.Style.STROKE);
// p.setStrokeWidth(5);
}
// Specify how to draw the actor on the panel
// getRect() returns the rectangle containing the actor
// getPaint() returns the primary paint to use when drawing the actor
@Override
public void draw(Canvas canvas) {
canvas.drawRect(getRect(), getPaint());
}
}
You can then add an actor to the panel:
public class MyGamePanel extends AbstractGamePanel {
HeroActor player;
public MyGamePanel(Context context) {
super(context);
}
// This method is called when the game first launches. Use this to
// initialize variables and set starting values.
public void onStart() {
// sets initial position of actor
player = new HeroActor(50, 50);
}
// This method is called once a "tick" to redraw the canvas,
// so you can do things like draw the game actors.
public void redrawCanvas(Canvas canvas) {
player.draw(canvas);
}
// This method is called once a "tick", and it is a good place to
// implement the game logic.
public void onTimer() {
if (player.something()) {
// do something
} else {
// something else
}
}
}
Now the actor will be painted on the board.