Pinned Repositories
42-fdf
A 3d perspective wireframe viewer with camera and individual model control built with a single pixel primitive
42-fillit-group
42-Fract-ol
Exploring rendering of fractals
42-graphicsLib
A graphics library that I have created to separate the tools and their usage in my 42 project fdf. These functions and structs will likely be useful in future 42 graphics branch projects
42-libft
Re-coding the major standard library functions to learn how they may work
42-wolf3d
Using Ray-Casting, implement a maze that you can move around in providing a similar experience to that of Wolfenstein 3D.
Device_manager
EvilCorp
Built a Graphical User Interface using minilibx(42s basic graphics library) in C
groupVolumeControl
Allows users to use keystrokes to Control the volume of a user defined group of programs
J-GravityDispatcher
J-Gravity is a cosmological scale particle simulator that was built with the purpose of testing the Janus Cosmological Model. There are a couple parts to our project, the worker, the dispatcher, and the renderer. The worker is a program that runs on a computer and participates in the pool of workers doing all the calculations for the simulation on the gpu using OpenCL. The dispatcher is the manager or server that oversees the simlulation and makes sure that all the work that gets sent out gets sent out is completed. the dispatcher also handles saving the time points or frames which consists of all the positions and masses of all the particles in the simulation. All these frames are then viewed with our renderer/viewer program that can save the data as a GIF. We built the Dispatcher and Workers in C and the renderer in C++.
coder-guy22296's Repositories
coder-guy22296/42-graphicsLib
A graphics library that I have created to separate the tools and their usage in my 42 project fdf. These functions and structs will likely be useful in future 42 graphics branch projects
coder-guy22296/42-wolf3d
Using Ray-Casting, implement a maze that you can move around in providing a similar experience to that of Wolfenstein 3D.
coder-guy22296/Device_manager
coder-guy22296/EvilCorp
Built a Graphical User Interface using minilibx(42s basic graphics library) in C
coder-guy22296/groupVolumeControl
Allows users to use keystrokes to Control the volume of a user defined group of programs
coder-guy22296/42-fdf
A 3d perspective wireframe viewer with camera and individual model control built with a single pixel primitive
coder-guy22296/42-fillit-group
coder-guy22296/42-Fract-ol
Exploring rendering of fractals
coder-guy22296/42-ft_db
coder-guy22296/42-libft
Re-coding the major standard library functions to learn how they may work
coder-guy22296/42-get_next_line
a function that will get the next line from an open file using the file descriptor
coder-guy22296/42-proxy_server
coder-guy22296/42-RT_v1
a simple ray tracer renderer
coder-guy22296/42-sendmail
learning to send emails in java
coder-guy22296/eng-software-pod
Pod firmware & Win32 Emulation
coder-guy22296/loc42C
a program to locate a student at 42 given their username written in C
coder-guy22296/react-select
A Select control built with and for React JS
coder-guy22296/tankGame
coder-guy22296/ThreadPool
coder-guy22296/TowerSim
nodejs project that simulates a game between an arbitrary number of enemies and a single gun tower
coder-guy22296/volume-app-frontend
UI for groupVolumeControl with electron and react
coder-guy22296/WelderWebsite
Displays the status of the welder