Pinned Repositories
3D-Cloud-Renderer
Simulating a 3D cloud renderer using Flask, AWS S3 and 3ds Max
3d_avatar_pipeline
Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network
EverythingCG
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
hololens_engine_simulation
IMAGEimate
IMAGEimate is an end-to-end pipeline to create realistic animatable 3D avatars from a single image using neural networks
Indoor-Localization-of-Mobile-Robots
The source files accompanying our research paper titled - "A Robust Approach for Improving the Accuracy of IMU based Indoor Mobile Robot Localization".
pbrt-plusplus
This is where I will be tracking my progress of implementing the PBRT Textbook - Physically Based Rendering from Theory to Implementation
stable3D
Using stable diffusion, Nvidia Omniverse and PiFU to create realistic 3D Human avatars
very-own-path-tracer
Path tracer built from scratch in C++
suriya
Course submissions for CSVAD, Winter 2021 by Suriya Dakshina Murthy
codesavory's Repositories
codesavory/3d_avatar_pipeline
Realistic 3D Avatar Pipeline using PIFuHD - Pixel Aligned Implicit Functions and RigNet - Neural Rigging Network
codesavory/IMAGEimate
IMAGEimate is an end-to-end pipeline to create realistic animatable 3D avatars from a single image using neural networks
codesavory/EverythingCG
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
codesavory/Indoor-Localization-of-Mobile-Robots
The source files accompanying our research paper titled - "A Robust Approach for Improving the Accuracy of IMU based Indoor Mobile Robot Localization".
codesavory/very-own-path-tracer
Path tracer built from scratch in C++
codesavory/3D-Cloud-Renderer
Simulating a 3D cloud renderer using Flask, AWS S3 and 3ds Max
codesavory/hololens_engine_simulation
codesavory/mixed_and_augmented_reality
Mixed and Augmented Reality Projects based on OpenCV, OpenGL and Open3D
codesavory/RayTracer_Course
Repository containing project from course on advanced image synthesis implementing the rendering technique of ray tracing.
codesavory/pbrt-plusplus
This is where I will be tracking my progress of implementing the PBRT Textbook - Physically Based Rendering from Theory to Implementation
codesavory/stable3D
Using stable diffusion, Nvidia Omniverse and PiFU to create realistic 3D Human avatars
codesavory/codesavory.github.io
My personal website and portfolio
codesavory/DeepMimic
Motion imitation with deep reinforcement learning.
codesavory/hololens_development_fundamentals
Following the guide from pluralsight Hololens guide
codesavory/learn-raytracing
to make smallpt bigger
codesavory/lua-corona-play
Building a game using Corona Game Engine based on Lua, exploring the features of Lua to optimize game runtimes.
codesavory/MotionDetection-GestureLibrary-Processing
A set of motion detection based gesture control library for Processing
codesavory/NLP-progress
Repository to track the progress in Natural Language Processing (NLP), including the datasets and the current state-of-the-art for the most common NLP tasks.
codesavory/OBJ-Loader
A C++ OBJ Model Loader that will parse .obj & .mtl Files into Indices, Vertices, Materials, and Mesh Structures.
codesavory/Open3D
Open3D: A Modern Library for 3D Data Processing
codesavory/OpenGLFreeCodeCamp
codesavory/PathTracer_Course
Repository containing project from course on advanced image synthesis extendering the rendering technique of ray tracing to unbiased monte carlo based path tracer.
codesavory/Rasterizer
Built a simple rasterizer to understand the graphics pipeline
codesavory/Rasterizer_Course
Repository containing project from introductory course on computer graphics understanding the graphics pipeline through rasterization
codesavory/requests-for-research
A living collection of deep learning problems
codesavory/Reyes_Renderer
Implementation of the Reyes Architecture used in Pixar's Renderman
codesavory/simit
A language for computing on sparse systems
codesavory/SkeletonVisualizationApp
3D Skeleton Visualization Appliction built using C++, Qt, OpenGL and CMake
codesavory/stanford_self_driving_car_code
Stanford Code From Cars That Entered DARPA Grand Challenges
codesavory/w21
Website https://ucsb-cs32.github.io/w21/