colinvella
Creator of Stardew Valley's level editor tIDE / xTile engine for XNA, hobbyist game developer, full stack web developer by profession, retro game enthusiast.
Malta
colinvella's Stars
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
nodejs/llhttp
Port of http_parser to llparse
angular-ui/ui-select2
AngularJS wrapper for select2 (deprecated, use angular-ui/ui-select)
AOZ-Studio/AMOS-Professional-Official
The official source code of AMOS Professional on the Amiga
simonamdev/elite-dangerous-journal-pipeline
End to end system to pipe events from several Elite: Dangerous journals into a database for real time consumption
simonamdev/ED3D-Galaxy-Map
Elite: Dangerous 3D map visualiser API (build with WebGL)
simonamdev/elite-dangerous-commodity-bot
Automated system to retrieve the closest station which sells a required commodity. Continued development happens at: https://github.com/EDCommodityBot/elite-dangerous-commodity-bot
simonamdev/hubble
Use BabylonJS to render a 3d traversable map of star systems from Elite: Dangerous
simonamdev/sovereignty-elite-telemetry
Gather location data of several Elite: Dangerous players within the same area and re-render them as a flat updating image for use during competitive livestreams.
simonamdev/thargoid-search-tools