Oasis is a web-first and mobile-first high-performance real-time development platform. Use component system design and pursue ease of use and light weight. This repository is the core engine of Oasis. Developers can independently use and write Typescript scripts to develop projects using pure code.
- 🖥 Platform - Suppport HTML5 and Alipay miniprogram
- 🔮 Graphics - Advanced 2D + 3D graphics engine
- 🏃 Animation - Powerful animation system
- 📑 Scripts - Use TypeScript to write logic efficiently
// Create engine by passing in the HTMLCanvasElement id and get root entity.
const engine = new WebGLEngine("canvas-id");
const canvas = engine.canvas;
const rootEntity = engine.sceneManager.activeScene.createRootEntity("Root");
canvas.width = window.innerWidth * SystemInfo.devicePixelRatio;
canvas.height = window.innerHeight * SystemInfo.devicePixelRatio;
// Create light.
const lightEntity = rootEntity.createChild("Light");
const ambient = lightEntity.addComponent(AmbientLight);
const directLight = lightEntity.addComponent(DirectLight);
ambient.color = new Color(0.5, 0.5, 0.5);
directLight.color = new Color(0.3, 0.4, 0.4);
// Create camera.
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.transform.setPosition(0, 6, 10);
cameraEntity.transform.lookAt(new Vector3(0, 0, 0));
cameraEntity.addComponent(Camera);
// Create cube.
const cubeEntity = rootEntity.createChild("Cube");
const cubeRenderer = cubeEntity.addComponent(MeshRenderer);
const material = new BlinnPhongMaterial(engine);
cubeEntity.transform.rotate(0, 60, 0);
cubeRenderer.mesh = PrimitiveMesh.createCuboid(engine, 1, 1, 1);
cubeRenderer.setMaterial(material);
// Run engine.
engine.run();
Oasis Engine are published on npm with full typing support. To install, use:
npm install oasis-engine
This will allow you to import Oasis Engine entirely using:
import * as OASIS from "oasis-engine";
or individual classes using:
import { Engine, Scene, Entity } from "oasis-engine";
Everyone is welcome to join us! Whether you find a bug, have a great feature request or you fancy owning a task from the road map feel free to get in touch.
Make sure to read the Contributing Guide before submitting changes.
If you don't already have Node.js and NPM, go install them. Then, in the folder where you have cloned the repository, install the build dependencies using npm:
npm run bootstrap
Then, to build the source for wechat miniprogram or minigame, using npm:
npm run b:wechat
All the build details are in rollup.wechat.config.js
, there are several adaptation manner:
create a adapter for standard API, just like Alipay Miniprogram adaptation skills
const adapterArray = [
"window",
"WebGLRenderingContext",
"WebGL2RenderingContext",
"document",
"Element",
"Event",
"EventTarget",
"HTMLCanvasElement",
"HTMLElement",
"HTMLMediaElement",
"HTMLVideoElement",
"Image",
"navigator",
"Node",
"requestAnimationFrame",
"cancelAnimationFrame",
"performance",
];
Used for compile-time logic replacement
if (process.env.WECHAT) {
// logic in wechat platform
}
Related files:
- packages/loaders/src/BufferLoader.ts
- packages/loader/src/gltf/Util.ts
- packages/core/src/asset/request.ts
replace a module with another file, by custom rollup plugin
const adapterRemap = {
'./OrbitControl': './WechatOrbitControl',
'./SystemInfo': './WechatSystemInfo',
'../SystemInfo': '../WechatSystemInfo',
'./WebGLRenderer': './WechatWebGLRenderer',
}
Related files:
- packages/core/src/SystemInfo.ts
- packages/rhi-webgl/src/WebGLRenderer.ts
- packages/controls/src/OrbitControl.ts
The Oasis Engine is released under the MIT license. See LICENSE file.