This comes with two build scripts, one which enables the use of the c stdlib, and one without it. Both use MSVC
The framework comes packaged with a totally barebones gl function importer, gl_lite.h; It probably doesn't have what you are looking for, so you'll have to add it. It's juuuuust enough for demo purposes + simple debugging
makes the binary really tiny; it's compressed/self-extracting, so it may have noticable spin-up time. doesn't include stdlib, so no printf, no malloc, and no fopen This expects crinkler.exe to be in an adjacent directory;
- Crinkler is available at http://crinkler.net
doesn't make the binary tiny; Has stdlib, so it'll provide useful debug info on why your shaders don't compile, and which version of opengl you are running