Google Play Music API Written in C Sharp (C#)
PROJECT DEAD - Google Blocked.
Google as blocked any packet tracing / decrypting from their mobile app, preventing me to continue updating this API. I have been unsuccessful in bypassing this protection, and don’t see it becoming something I can do in my spare time anymore… Sorry for any inconveniences.
An Unofficial Google Play Music API Developed from the Google Play Music Android App (GoogleMusicApi.Common.MobileClient).
Documentation / Support
Please go checkout the Wiki it contains an overview and some guides on how to get started with using Google Play Music API.
Installation
NuGet
- .NET 4.5.2+ / UWP (Windows 10):
Install-Package Google.Music.Api
Manual Reference
- Download Release
Usage
Checkout the Wiki for full information, but basic usage (getting a stream URL) looks like:
// ### Login ###
var mobileClient = new MobileClient();
if (await mc.LoginAsync("iAmARandom@gmail.com" /* can also be "iAmARandom" */, "randomPassword1"))
{
Console.WriteLine("Logged In!");
// ### Get Listen Now Situations (What you see when you first open the app) ###
ListListenNowSituationResponse listenNowSituations = await mc.ListListenNowSituationsAsync();
// ... Get Data from listen Now Situations ...
Track track = /* collected track from something */;
// ### Get Stream Url ###
Uri url = await mc.GetStreamUrlAsync(track);
// ... Do what ever you want with stream URI ...
}
else
{
Console.WriteLine("Login Failed!");
}
Contributing
Any Contribution is greatly appreciated and will be fully documented and credited. If you wish to contribute to this project please go ahead :)
If you don't know what to do, there is a massive list of `TODO (): ` lines, specifying what needs to be done, plus bug testing is always greatly appreciated.
Thanks for your help in advance :)
Get In Touch
If you have any questions don't hesitate to email me at dev.lvelden@gmail.com or leave an issue.