MVVM Framework for Unity3D(C# & XLua)
Developed by Clark
Requires Unity 5.6.0 or higher.
LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported.It has a very flexible extensibility.It makes your game development faster and easier.
For tutorials,examples and support,please see the project.You can also discuss the project in the Unity Forums.
The plugin is compatible with MacOSX,Windows,Linux,UWP,IOS and Android,and provides all the source code of the project.
Tested in Unity 3D on the following platforms:
PC/Mac/Linux
IOS
Android
UWP(window10)
-
Loxodon Framework Localization For CSV
It supports localization files in csv format, requires Unity2018.4 or higher.
-
It supports making games with lua scripts.
Lua precompilation tool
-
Loxodon Framework Bundle is an AssetBundle manager.It provides a functionality that can automatically manage/load an AssetBundle and its dependencies from local or remote location.Asset Dependency Management including BundleManifest that keep track of every AssetBundle and all of their dependencies. An AssetBundle Simulation Mode which allows for iterative testing of AssetBundles in a the Unity editor without ever building an AssetBundle.
The asset redundancy analyzer can help you find the redundant assets included in the AssetsBundles.Create a fingerprint for the asset by collecting the characteristic data of the asset. Find out the redundant assets in all AssetBundles by fingerprint comparison.it only supports the AssetBundle of Unity 5.6 or higher.
-
This is a log plugin.It allows you to use Log4Net in the Unity3d.
- MVVM Framework;
- Multiple platforms;
- Higher Extensibility;
- XLua support(You can make your game in lua.);
- Asynchronous result and asynchronous task are supported;
- Scheduled Executor and Multi-threading;
- Messaging system support;
- Preferences can be encrypted;
- Localization support;
- Databinding support:
- Field binding;
- Property binding;
- Dictionary,list and array binding;
- Event binding;
- Unity3d's EventBase binding;
- Static property and field binding;
- Method binding;
- Command binding;
- ObservableProperty,ObservableDictionary and ObservableList binding;
- Expression binding;
- LoxodonFramework supports .Net2.0 and .Net2.0 Subset
- LoxodonFramework supports .Net4.x and .Net Standard2.0
- LoxodonFramework supports Mono2x and IL2CPP
- AOT Compilation Options: "nrgctx-trampolines=8192,nimt-trampolines=8192,ntrampolines=8192" for IOS
- You can download the latest version of xlua from Xlua's Github repository,the file name is usually xlua_v2.x.xx.zip, unzip and copy it to your project.(XLua Download)
- Configure a macro definition called "XLUA" in PlayerSetting/Scripting Defin Symbols.It is recommended to configure all platforms.
- Find Loxodon.Framework.XLua.unitypackage in the LoxodonFramework/Docs/XLua directory and import it into the project.
- Please see the example in the LoxodonFramework/Lua/Examples directory to enjoy your lua tour.
Email: yangpc.china@gmail.com
Website: https://cocowolf.github.io/loxodon-framework/
QQ Group: 622321589