Client-side modifications to alter Escape From Tarkov's behaviour
| Project | Function |
|---|---|
| Aki.Loader | Loads custom assemblies into the game |
| Aki.Common | Common utilities used across projects |
| Aki.Reflection | Reflection utilities used across the project |
| Aki.Core | Required patches to start the game |
| Aki.Bundles | External bundle loader |
| Aki.SinglePlayer | Simulating online game offline |
| Aki.Custom | SPT-AKI enhancements to EFT |
| Aki.Debugging | Debug utilities |
| Aki.Build | Build script |
- Escape From Tarkov 0.12.12.0.16440
- Visual Studio Build Tools (.NET desktop workload)
- .NET Framework 4.7.2
- VSCodium
-
Copy your tarkov DLLs (EXCEPT Assembly-CSharp.dll) from live\EscapeFromTarkov_Data\Managed to Modules\project\Shared\References
-
VSCodium > File > Open Workspace > Modules.code-workspace
-
VSCodium > Terminal > Run Build Task...
-
If using Visual Studio, set solution configuration to 'release' and build
-
Copy-paste content inside
Buildinto%gamedir%, overwrite when prompted.
- Senko-san
- Craink
- PoloYolo
- Ginja
- waffle.lord
- stx09
- KruncyBite
- BALIST0N