/MorePersistentDataTypes

Adds a ton of new PersistentDataTypes, including support for all collections, maps and arrays to the Bukkit API!

Primary LanguageJavaApache License 2.0Apache-2.0

MorePersistentDataTypes

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MorePersistentDataTypes is a tiny library that provides a ton of new PersistentDataTypes to use in conjunction with Bukkit's PersistentDataContainer. It also allows you to use any kind of Collection, Map or Array to store your data.

Features

  • Adds new PersistentDataTypes for ItemStacks, YamlConfigurations, UUIDs, Locations, and much more!
  • Allows to use any kind of Collection, Map or Array as PersistentDataType!
    • Of course also supports unlimited levels of nested Collections like LinkedHashMap<String,List<ItemStack>>
    • See below for more information

It is also possible to easily create your own PersistentDataTypes for your custom objects. When they already implement ConfigurationSerializable, it's only one line of code!

It also has the default data types built in, so you can access everything from one class. See at the bottom for a list of all new data types.

Related SpigotMC thread

Example

You want to save an ItemStack inside a PersistentDataContainer - normally you would have to serialize the ItemStack to a byte array first, or worse, to a base64 String. With MorePersistentDataTypes, you can simply do this:

pdc.set(someNamespacedKey, DataType.ITEM_STACK,myItemStack);

Furthermore, you can store EVERYTHING that implements ConfigurationSerializable using DataType.CONFIGURATION_SERIALIZABLE.

Using Collections, Arrays or Maps

Using collections, arrays or maps is easy. There are predefined methods for certain collection and map types:

Map<String, ItemStack> map = pdc.get(someKey, DataType.asMap(DataType.STRING, DataType.ITEM_STACK));

If you want to use a special collection or map class that's not already included, simply pass a Supplier that returns an empty instance of your desired collection or map type. More information can be found in the Javadocs (see button at the top of this page).

TreeSet<Location> set = pdc.get(someKey, DataType.asGenericCollection(TreeSet::new, DataType.LOCATION));

For arrays, you should use the builtin default array DataType if one exists, for example DataType.STRING_ARRAY. If there is no already existing array DataType, like for UUIDs, you can use the DataType.asArray method:

PersistentDataType<?, UUID[]> uuidArrayDataType = DataType.asArray(new UUID[0], DataType.UUID);

Maven

Repository

<repository>
    <id>jeff-media-public</id>
    <url>https://hub.jeff-media.com/nexus/repository/jeff-media-public/</url>
</repository>

Dependency

<dependency>
    <groupId>com.jeff_media</groupId>
    <artifactId>MorePersistentDataTypes</artifactId>
    <version>2.3.1</version>
    <scope>compile</scope>
</dependency>

Relocating and shading

<build>
    <plugins>
        <plugin>
            <groupId>org.apache.maven.plugins</groupId>
            <artifactId>maven-shade-plugin</artifactId>
            <version>3.2.4</version>
            <executions>
                <execution>
                    <phase>package</phase>
                    <goals>
                        <goal>shade</goal>
                    </goals>
                </execution>
            </executions>
            <configuration>
                <relocations>
                    <relocation>
                        <pattern>com.jeff_media.morepersistentdatatypes</pattern>
                        <shadedPattern>YOUR.PACKAGE.morepersistentdatatypes</shadedPattern>
                    </relocation>
                </relocations>
            </configuration>
        </plugin>
    </plugins>
</build>

List of all data types

In addition to the default data types

Name Saved as Class
BOOLEAN byte java.lang.Boolean
BOOLEAN_ARRAY byte[] java.lang.Boolean[]
CHARACTER int java.lang.Character
CHARACTER_ARRAY int[] java.lang.Character[]
DOUBLE_ARRAY byte[] java.lang.Double
FLOAT_ARRAY byte[] java.lang.Float
SHORT_ARRAY byte[] java.lang.Short
STRING_ARRAY byte[] java.lang.String[]

Custom data types

Name Saved as Note Class
ATTRIBUTE_MODIFIER byte[] org.bukkit.attribute.AttributeModifier
ATTRIBUTE_MODIFIER_ARRAY byte[] org.bukkit.attribute.AttributeModifier[]
BLOCK_DATA String org.bukkit.block.data.BlockData
BLOCK_VECTOR byte[] org.bukkit.util.BlockVector
BLOCK_VECTOR_ARRAY byte[] org.bukkit.util.BlockVector[]
BOUNDING_BOX byte[] org.bukkit.util.BoundingBox
BOUNDING_BOX_ARRAY byte[] org.bukkit.util.BoundingBox[]
COLOR byte[] org.bukkit.Color
COLOR_ARRAY byte[] org.bukkit.Color[]
CONFIGURATION_SERIALIZABLE byte[] org.bukkit.configuration.serialization.ConfigurationSerializable
CONFIGURATION_SERIALIZABLE_ARRAY byte[] org.bukkit.configuration.serialization.ConfigurationSerializable[]
DATE long java.util.Date
FILE_CONFIGURATION String org.bukkit.configuration.file.FileConfiguration
FIREWORK_EFFECT byte[] org.bukkit.FireworkEffect
FIREWORK_EFFECT_ARRAY byte[] org.bukkit.FireworkEffect[]
ITEM_META byte[] org.bukkit.inventory.meta.ItemMeta
ITEM_META_ARRAY byte[] org.bukkit.inventory.meta.ItemMeta[]
ITEM_STACK byte[] org.bukkit.inventory.ItemStack
ITEM_STACK_ARRAY byte[] org.bukkit.inventory.ItemStack[]
LOCATION byte[] org.bukkit.Location
LOCATION_ARRAY byte[] org.bukkit.Location[]
OFFLINE_PLAYER byte[] org.bukkit.OfflinePlayer
OFFLINE_PLAYER_ARRAY byte[] org.bukkit.OfflinePlayer[]
PATTERN byte[] org.bukkit.block.banner.Pattern
PATTERN_ARRAY byte[] org.bukkit.block.banner.Pattern[]
PLAYER byte[] org.bukkit.entity.Player
PLAYER_ARRAY byte[] org.bukkit.entity.Player[]
PLAYER_PROFILE byte[] 1.18.1+ org.bukkit.profile.PlayerProfile
PLAYER_PROFILE_ARRAY byte[] 1.18.1+ org.bukkit.profile.PlayerProfile[]
POTION_EFFECT byte[] org.bukkit.potion.PotionEffect
POTION_EFFECT_ARRAY byte[] org.bukkit.potion.PotionEffect[]
UUID byte[] java.util.UUID
VECTOR byte[] org.bukkit.util.Vector
VECTOR_ARRAY byte[] org.bukkit.util.Vector[]

Creating your own PersistentDataTypes

Using ConfigurationSeriazableDataType

When your custom Object already implements ConfigurationSerializable, it's even easier. Just look at the SerializablePerson.java in the examples/ folder.

To make it storable in a PersistentDataContainer, this is all you need:

PersistentDataType<byte[],SerializablePerson> personType = new ConfigurationSerializableDataType<>(SerializablePerson.class);

You can also directly store arrays of your own ConfigurationSerializable objects:

PersistentDataType<byte[],SerializablePerson[]> personArrayType = new ConfigurationSerializableArrayDataType<>(SerializablePerson.class,SerializablePerson[].class);

Using GenericDataType

You can also easily create own generic PersistentDataTypes by creating a new GenericDataType instance. It expects 4 parameters:

  1. The primitive type that's used to store the object
  2. The complex type / the class of which you want to store an instance of
  3. A method that converts your object into the primitive type
  4. A method that converts the primitive type into your object again

For example, this returns a PersistentDataType<Long,Date> that can save java.util.Date objects inside a PersistentDataContainer:

PersistentDataType<Long, Date> dateType = new GenericDataType<>(Long.class,Date.class,Date::new,Date::getTime);

Building

Building this requires Java 17.0.0 or higher. It can still be used by Java 8 or higher, though.

Javadocs

You can find the Javadocs here: https://hub.jeff-media.com/javadocs/morepersistentdatatypes/

Other libraries by me

MorePersistentDataTypes goes perfectly well together with my CustomBlockData library, that provides a PersistentDataContainer for every block in your world - without any external storage needed!

Powerful UpdateChecker for your plugins, with only one line of code.

Discord

If you need help, feel free to join my Discord server and head to #programming-help:

Donate

If you are using this project in your paid plugins, or if you just want to buy me a coffee, I would be happy over a small donation :)

Donate with PayPal