Pinned Repositories
adb_netbean
gdx-firebase
libGDX extension to provide Firebase tools
Brick-Break-Deluxe
Twist and turn your iPhone to help guide the ball down through the endless layers of bricks in Brick Break Deluxe, a modern twist on a classic arcade favorite.
CasinoSlots
Animated, customizable, block-based slot machines, including audio, inside of Minecraft!
game-privacy-policy
gdx-facebook
libGDX extension providing cross-platform support for Facebook Graph API.
Java-WebSocket
A barebones WebSocket client and server implementation written in 100% Java.
killingspree
2D LAN multiplayer game written using libgdx
mario-game
:mushroom: Super Mario Bros 16-bit version clone. Written in Java and using the LibGdx game engine.
Mirai-Source-Code
Leaked Mirai Source Code for Research/IoC Development Purposes
congatobu's Repositories
congatobu/game-privacy-policy
congatobu/Unity-Android-Bluetooth-Low-Energy
A Unity Android plugin to support basic Bluetooth Low Energy interactions.
congatobu/unity-excel-importer
congatobu/LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
congatobu/Spacious-Unity3D-5.6
Space Game created with Unity3D
congatobu/FancyScrollView
[Unity] Scroll view component that can implement highly flexible animations.
congatobu/ChasingPlanes_Unity3D
A "Missiles" game replica, 2D fun mobile game about avoiding missiles while flying a plane.
congatobu/Train_Track_Repair_GGJ2020
Train Track Repair is a game made during the Global Game Jam 2020 under the theme "Repair".
congatobu/Line_Rider_Replica_Unity
congatobu/adb_netbean
congatobu/awesome-unity-open-source-on-github
A categorized collection of awesome Unity open source on GitHub (800+)
congatobu/2DShapes_Drawing_Unity
Click anywhere on the screen and draw a shape using multiples left mouse button clicks, once done click on the right mouse button to generate the shape and enjoy the physics! (Be creative).
congatobu/HoloShield
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
congatobu/RadialProgressBar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
congatobu/Java-WebSocket
A barebones WebSocket client and server implementation written in 100% Java.
congatobu/Brick-Break-Deluxe
Twist and turn your iPhone to help guide the ball down through the endless layers of bricks in Brick Break Deluxe, a modern twist on a classic arcade favorite.
congatobu/TuckersTemple
Tucker's Temple (CMPM17X game) - a mobile puzzle game for iOS and Android made in Unity.
congatobu/CasinoSlots
Animated, customizable, block-based slot machines, including audio, inside of Minecraft!
congatobu/robovm-robopods
congatobu/gdx-facebook
libGDX extension providing cross-platform support for Facebook Graph API.
congatobu/seventh
A top down 2D Shooter game
congatobu/slotGame
Server for simple slot game - including standard and bonus game
congatobu/robovm-bro-gen
Script which generates C/Objective-C bindings for use with RoboVM
congatobu/Mirai-Source-Code
Leaked Mirai Source Code for Research/IoC Development Purposes
congatobu/ore-infinium
Ore Infinium, Open Source multiplayer Terraria-inspired Sci-fi game, focused on technology, devices and researching. Written in Kotlin (JVM), LibGDX. Cross platform. reddit: http://reddit.com/r/ore-infinium
congatobu/mario-game
:mushroom: Super Mario Bros 16-bit version clone. Written in Java and using the LibGdx game engine.
congatobu/gdx-firebase
libGDX extension to provide Firebase tools
congatobu/TerraLegion
A clone of the popular game, Terraria. Developed using Java and the LibGDX framework with an aim to run the game efficiently and smoothly on Android devices.
congatobu/slots-simulation
congatobu/GNES_JAVA
W.I.P. NES Emulator programmed in Java, using LibGDX.