contimatteo
Machine Learning Engineer | MSc. grad. in Artificial Intelligence at @unibo
Impresoft 4wardBologna, Italy
Pinned Repositories
777
Simple 2D "Hide & Seek" game built with SFML graphic library.
BoostingMonocularDepth
Briscoliamo
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.
contimatteo.github.io
Flatland-DMM
Multi-Agent Reinforcement Learning challenge on trains re-scheduling problem (RSP) organized by the AIcrowd platform in collaboration with the Swiss Federal Railways.
MetaRL-RL2
Meta Reinforcement Learning (RL²) techniques applied to Actor Critic (A2C,A3C) methods to develop agents capable of acting in multiple environment distributions.
PLI
Machine Learning algorithms for solving the PLI problem. Programming Language Identification is the problem of identifying the programming language in which a given source code file is written in.
SVM
Implementation of Support Vector Machine algorithm using Lagrange Multipliers method for solving non-linear constrained optimization problems.
VLSI
Project for modelling and solving the VLSI (Very Large Scale Integration) combinatorial decision problem with CP, SAT, SMT and ILP.
YMS
YouTube music video crawler which can play and recommend music videos based on artist or music genre. The recommendation system uses a GraphQL query engine.
contimatteo's Repositories
contimatteo/Flatland-DMM
Multi-Agent Reinforcement Learning challenge on trains re-scheduling problem (RSP) organized by the AIcrowd platform in collaboration with the Swiss Federal Railways.
contimatteo/YMS
YouTube music video crawler which can play and recommend music videos based on artist or music genre. The recommendation system uses a GraphQL query engine.
contimatteo/777
Simple 2D "Hide & Seek" game built with SFML graphic library.
contimatteo/SVM
Implementation of Support Vector Machine algorithm using Lagrange Multipliers method for solving non-linear constrained optimization problems.
contimatteo/Briscoliamo
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.
contimatteo/PLI
Machine Learning algorithms for solving the PLI problem. Programming Language Identification is the problem of identifying the programming language in which a given source code file is written in.
contimatteo/BoostingMonocularDepth
contimatteo/contimatteo.github.io
contimatteo/gym-multi-armed-bandit
Multi-armed bandits environments for OpenAI Gym
contimatteo/MetaRL-RL2
Meta Reinforcement Learning (RL²) techniques applied to Actor Critic (A2C,A3C) methods to develop agents capable of acting in multiple environment distributions.
contimatteo/SQuAD
NLP Question-Answering system trained on Standford SQuAD Dataset which tests the ability of a system to answer reading comprehension questions.
contimatteo/VLSI
Project for modelling and solving the VLSI (Very Large Scale Integration) combinatorial decision problem with CP, SAT, SMT and ILP.
contimatteo/Tablut-PMF
Autonomous intelligent player for the ancient game Tablut. This project was developed for the university Tablut Challenge organized by AI@unibo Research Group.
contimatteo/TT3D-Cap3D
Official Repository for the NeurIPS 2023 Paper "Scalable 3D Captioning with Pretrained Models"
contimatteo/TT3D-GSGEN
Text-to-3D using Gaussian Splatting
contimatteo/TT3D-LucidDreamer
Official implementation of "LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching"
contimatteo/TT3D-PointE
Point cloud diffusion for 3D model synthesis
contimatteo/TT3D-ShapE
Generate 3D objects conditioned on text or images
contimatteo/TT3D-T3Bench
T3Bench: Benchmarking Current Progress in Text-to-3D Generation
contimatteo/TT3D-threestudio
A unified framework for 3D content generation.
contimatteo/TT3D-TTGSG
Towards-Implicit-Text-Guided-3D-Shape-Generation. CVPR 2022