QVGE is a multiplatform graph editor written in C++/Qt. Its main goal is to make possible visually edit two-dimensional graphs in a simple and intuitive way.
Please note that QVGE is not a replacement for such a software like Gephi, Inkscape, yEd, Dia and so on. It is neither a tool for "big data analysis" nor a math application. It is really just a simple graph editor with some advanced features (i.e. GraphViz integration).
Since QVGE is a free software, it is developed in the free time on my own costs only. If you like the software and wish to support its further development, you could make a small donation using the button below:
Thank you!
- Easy creation and parameterising of small-sized till middle-sized graphs (1000+ nodes/edges)
- Common visual properties of nodes and edges: shapes, sizes, colors, labels etc.
- Directed, undirected and mixed graphs
- Node ports
- Straight and polygonal edges
- Custom (user-defined) attributes of graphs and their elements
- Dynamically maintained list of commutations between nodes
- Search among the graph elements and their attributes
- Windows: portable mode (no installation required)
- Auto-layout of graphs via GraphViz engines:
- dot
- neato
- fdp
- sfdp
- circo
- Export of graphs into:
- SVG
- various image formats (BMP, PNG, JPG, TIFF etc.)
- Graph file formats supported:
- XGR (native graph persistence format)
- GEXF (read/write of common subset, except clusters and dynamic properties)
- GraphML (read/write)
- GML (read via OGDF, write via QVGE)
- GraphViz DOT (read via GraphViz/boost/OGDF, write via QVGE)
"This graph editor is very promising for every day modeling."
"Qt Visual Graph Editor is a fairly straightforward, open-source tool that enables users to design relatively simple graphs for their projects. It comes with a decent set of features and is very intuitive."
"It seems to me that my development have become more efficient after when I began using QVGE. This is much more useful than UML, because that I don't have to change sheets and to remember several usages and I can draw graphs swiftly."
"Lightweight, multi-platform graph editor that allows users to edit two-dimensional graphs in a quick and intuitive way, as an alternative to more complex software."
"Its user experience is very good. It's because how to operate is sophisticated so intuitive and very simple. A user can entirely concentrate on essence of content the whole time. Because of simpleness, the content is not noisy and easy to understand, and usable much generally to design, refactor and output a structure such as a organization, a software, logic, routes and all other relationships without learning usage separately."
"I have been using QVGE for a few hours a week for over a year. It made my life better."
Prebuild Windows binaries can be loaded from here:
Or you can get QVGE's sources and build them by yourself. In this case you need to have installed Qt 5.x toolkit and corresponding C++ compiler with C++11 support. QVGE uses native Qt build system (main project file is qvgeapp.pro) so it should look like the following for Windows and common Linux distributions:
cd <directory-with-qvgeapp.pro>
qmake -r
or, for Fedora-based distributions:
cd <directory-with-qvgeapp.pro>
qmake-qt5 -r
or, for macOS (with Homebrew and XCode Command Line Tools):
brew install qt
cd <directory-with-qvgeapp.pro>
/usr/local/Cellar/qt/5.*/bin/qmake -r
Then run corresponding 'make' command to build the application:
Linux GCC, macOS Clang:
make
or Windows MinGW:
mingw32-make
or Windows MSVC:
nmake
or by Jom:
jom
Linux only: once the application is compiled, install it using
sudo make install
Integration with OGDF enables auto-creation and auto-layout of graphs using following algorithms:
- Linear
- Balloon
- Circular
- FMMM
- Planar
- Sugiyama
- Davidson-Harel
In order to build QVGE with external OGDF support (installed in your system):
before running qmake, open the file src/config.pri
and uncomment the following option:
CONFIG += USE_EXTERNAL_OGDF
This will allow to link against OGDF library which is already present in the system. In this case, the following lines have to be changed accordingly:
USE_EXTERNAL_OGDF{
...
# system-specific OGDF setup
OGDF_LIB_NAME = <name of installed OGDF library>
OGDF_LIB_PATH = <path to installed OGDF library file>
OGDF_INCLUDE_PATH = <path to headers of the installed OGDF library>
}
Then run qmake + make as described in the step before.
Recent version of QVGE has been built with:
- Microsoft Visual Studio 2017 (Community Edition)
- MinGW 7.3
- GCC 7.5 (Linux)
- GCC 6.4.0 (Cygwin)
- Clang C++ (FreeBSD, macOS)
Hopefully it can also be compiled with others compilers. If not please do not hesitate to provide description of the issue.
QVGE has been tested on Microsoft Windows 10, several Linux distributions (Mint, Mageia, Fedora etc) and macOS 11.2 Big Sur. Theoretically it should run on (almost) any OS which have Qt 5.x installed.
QVGE can be compiled & run under Cygwin.
QVGE has been tested with Qt 5.9-5.14. But it should work with any newer 5.x version too.
QVGE uses following 3rd party components:
- Qt - licensed under LGPLv3
- Qt property browser - licensed under BSD
- QProcessInfo - licensed under BSD
- QSint widgets library - licensed under LGPLv3
- SVG icons from Inkscape - licensed under GPL (more details here: https://inkscape.org/de/ueber/lizenzierung/)
- GraphViz - licensed under CPLv1.0 (more details here: https://graphviz.org/license/)
Special thanks to:
- Dr. prof. Vladimir A. Svjatnyj, head of computer engineering chair at DonNTU and my scientific supervisor
- Tatsuro Ueda, founder of Feel Physics, for comrehensive testing, feedback and suggestions
QVGE at Softpedia.com
QVGE at SoftX64.com
QVGE at software-file.com