A remake of the GBC-Game "Wario Land 3" using Pygame for Python. Here's a youtube video that shows it in action.
sudo apt install python-pygame
git clone https://github.com/NSasquatch/Wario-Land-3.git
cd Wario-Land-3
./main.py
The keys are placed so that they resemble the Gameboy Color keys:
key | action |
---|---|
A | move left |
D | move right |
L | attack |
P | jump |
Currently, the level visible on the screenshot is the only one in existence.
Also, even tough everything is set up for it, Wario does not interact with anything except solid blocks.
Loading of new levels is prepared (and tested) but no trigger that would activate it in-game is implemented.
Tilesets and spritesheets were found on following pages:
- wariolandlad.eu.pn (take a look, this is crazy!),
- mfgg.net
- vg-resource.com
- mariouniverse.com
- spriters-resource.com
...and then spearated and ordered using the Pyxeledit editor.
If you want to create your own levels you can do so easily using the Tiled-map editor. Just edit the file Forest_N1_1.tmx
, everything is perfectly set up. Moving entities like Wario or Spearheads go onto the layer 'game_actors', while tiles (=blocks) regarding the leveldesign belong to the layer main
. Every tile has the property material_group
(editable on the bottom left of the screen). Change this to solid
, hard-break
or soft-break
to enable collision, or to anything else to disable it.
#####License: Everything of this project that I created (which means spritesheets & tilesets are not included) stands under the CC BY 4.0-License - which means you're able to use and share my work at you liking. If you want to use this, I'd love to hear something from you!