NetHack ported to the Web by Lu Wang
Most porting stuffs go to win/web/*
and web/*
.
To build the project, read and modify build.sh
according to your environment, install dependencies, and use some good luck.
Only minimum features are supported while I'm rushing to make it work, but more features are coming.
Search for TODO
in win/web/*
and web/*
.
Need help for game testing, implementing more features and designing the interface.
Default_32.png
- The default tileset from vanilla NetHack
- http://nethackwiki.com/wiki/Default_tileset_scaled_to_32x32
DawnHack_32.png
- By DragonDePlatino
- Creative Commons Attribution 3.0 License
- http://dragondeplatino.deviantart.com/art/DawnHack-NetHack-3-4-3-UnNetHack-5-1-0-416312313
Absurd_32.png
Nevanda_32.png
Geoduck_40x24.png
NethackModern_32.png
- By Tower Hufham
- http://sourceforge.net/projects/nethackmodern/
Press O
and set number_pad
to 1. Make sure that NumLock is on.
You can make this permanent by setting it in options (the cog icon in the top-right corner), then reload the game.
Run this in your browser console:
nethack.apply_tilset(tile_file_url, tile_width, tile_height);
As a player of SuperZZT, yeah, I agree that ASCII is definitely important. But it might worth a separate port. Even if the characters are implemented as a special type of tilesets, you may not get the smooth input experience.
Checkout nethack.alt.org (aka NAO) where you can play the ASCII version online.