/Modular_Road_Tool

A Procedural Road Tool for Unreal Engine 4

MIT LicenseMIT

Modular Road Tool

Unreal Engine 4.18+

Trailer
Tutorial

Forum Post

This is a Procedural Road tool made in Blueprints.

Features:

  • Spline-based road tool makes it easy to create your roads in-editor
  • Quickly change between 1 lane and 2 lane roads
  • Fully modular - use your own meshes and materials on each road segment individually!
  • Auto-support added if the road is above the ground (configurable)
  • Flexible Blutilities - Attach to other roads, align to surface, align landscape to the road, spawn end meshes and actors, clone roads, and even spawn connectors directly
  • 2 types of connectors - 4 way and 3 way connectors with options for side walk meshes per corner and individual materials
  • Add custom meshes to the side of the road - included light poles in this example with ability to define separation and material per road
  • Flexible materials - change the road color and texture, change the visibility and color of individual lines on the road, and even add weather effects like rain or snow!
  • BONUS - simple slope-based landscape material with grass and dirt, with option of adding snow
  • 3 demo scenes included - sunny, snowny, rainy to showcase the materials