corentin-ryr/Planet-Generation
The goal of this Unity project is to create a sphere procedurally using an icosahedron and subdividing it several time. To do so efficiently, I used compute shaders.
C#
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The goal of this Unity project is to create a sphere procedurally using an icosahedron and subdividing it several time. To do so efficiently, I used compute shaders.
C#
No one’s star this repository yet.