Have you seen the fantastic, animated portraits from Silfae's "Animated Aquilese Portraits" mod? Do you wish that the gameplay elements were up-to-date so that you can play the Enchirian Empire as originally designed? Then this mod is for you!
There are lots of other mods which contain these portraits, so why should you choose this one? None of the others update the custom solar system initializer, but this one does! Please enjoy my translation of Silfae's custom empire into modern Stellaris.
All gameplay features from the original mod are upgraded to be fully compatible with Stellaris 3.8 "Gemini," the latest version when this was written. Updates include:
- Fix the broken portrait clothing selector for male rulers
- Update the namelist to account for all built-in army types, remove obsolete entries
- Update portrait selection for Pops - higher-stratum Pops (rulers, complex drones, bio-trophies, and most precursors) may use laurel wreaths
- Update clothing selection for Pops - your Pops will wear clothing based on their jobs
- Update the custom starting system initializer and special neighbors
- Custom starting initializer now supports a variety of civics and origin starts (all the built-in ones)
- Remove a species trait (Resilient) from the prescripted empire, because Charismatic is now 2 points
- Portraits may be randomly chosen by the AI
- The Aquilesi are part of the Avian species class (since Stellaris 3.8)
- Support being able to choose a single-gender species (since Stellaris 3.2)
Compatible with any mod that does not add the same portraits or art assets.
The Launcher will tell you that some mods are outdated - that is because the dependencies are both out of date with the game's version number. This mod overwrites and replaces all incompatible code so that the portrait mod will function as originally designed. You can safely ignore the out-of-date warning for the dependency mods.
Built for Stellaris version 3.8 "Gemini." Not compatible with achievements.
In order for this mod to function, you must install these two mods and load them before this one:
- Animated Aquilese Portraits by Silfae
- Silfae's city sets updated by Nozeminer
This mod should be added before the game has started. If you remove it from a game in progress, your game may have graphical problems if any species was using the custom portraits or city graphics.
This mod overwrites the corresponding species class added by "Silfae's city sets updated" so that it will not be available for use. Expect to see one line in error.log like this:
[23:27:00][game_singleobjectdatabase.h:165]: Object with key: Silfae-Eagles already exists, using the one at file: common/species_classes/zz_silfae_cities_romaneagles_exclude.txt line: 2
- 1.0.0 Initial version
- 1.0.1 Adjust system initializer description
- 1.0.2 Enhanced portrait and clothing selectors, allow portraits to be randomized
- 1.0.3 Ensure correct
graphical_culture
- 1.1.0 Mark as compatible with Stellaris version 3.1 "Lem"
- Add new localisation keys introduced in 3.1
- Add all 4 avian insult words to the
ROEAGLE
species class - Refine star entities to be more inline with Silfae's original (which were stacked to create a sort of "special effect")
- 2.0.0 Update for compatibility with Stellaris version 3.2 "Herbert"
- Apply new mono-gender portrait rules
- More Pop clothing selector refinements
- Allow portraits to be randomized
- 2.0.1 Minor tweaks
- Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum
- No longer ignore portrait duplication for the pre-scripted empire
- 3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"
- Integrate base game script changes
- Use a shared set of triggers for job-based clothing
- Add pre-sapient aquilese species class
- Ensure that pre-sapient aquilesi can't have laurels
- 4.0.0 Update for Stellaris version 3.4 "Cepheus"
- Update shared triggers
- Use memory optimization feature for an effect
- All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)
- 5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")
- Minor namelist updates
- Update
hair
toattachment
- 6.0.0 Update for Stellaris version 3.7 "Canis Minor"
- Update Cosmopolitan Hegemons personality with new features
- Update shared triggers for Pop portraits
- Update custom starting system with underlying changes to pre-FTL civilizations
- Remove global flag
- Add compatibility trigger
has_romaneagles_portraits_revisited_active
- 7.0.0 Update for Stellaris version 3.8 "Gemini"
- Aquilesi are now part of the Avian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
- Update prescripted empire to use the new prescripted ruler class and trait system
- Update shared triggers
Hosted on GitHub.
It is best to clone this repository into <Stellaris User's Directory>/Paradox Interactive/Stellaris/mod
, and then make a connection to the mod
folder via a *.mod
file's path
property. That will ensure the game can see the files, and also that CWTools will parse them. Also note that the README.md file exists in the mod
directory but is symbolically linked in the root directory.
I was inspired to extend the original mod when I saw Endugu's expansion of Silfae's Animated Xirmian Portraits. Modular mods that require downloading the original mod(s) help give credit where credit is due.
An extra special thanks to Silfae for creating and sharing so many detailed, animated portraits for the community.