A metroidvania inspired 2D platformer made in Game Maker Studio 2.
Each folder is a semi random cutoff point. When I feel like I have made good progress on a mechanic, I will save it and start on a new file for backup purposes, in case anything gets too messed up.
Each folder does not contain the necessary compiler, and you will not be able to choose a random iteration and compile it unless you own a copy of Game Maker Studio 2, most likely needing the paid version as well. I will include an executable for those looking to try out a version, and try to keep that as updated as possible.
The game is still in the engine stages. Once a few more big tasks can be added, the game will have the ability to gain new content rapidly and that is when areas/bosses/story will start to come together in a playable state. Progress.txt gives a slight rundown on some of the mechanics in the game. Currently, the two big hurdles involve making the combat feel smooth and interactive for the player, as well as balancing the armors around their playstyle.