Demos for post-processing & procedual shading learning.
Develop with Unity 2019.2.6f1
Implement by extending Unity Built-in Render Pipeline with Command Buffer.
Post-processing demo in Assets/Scenes/Postprocess
Procedual demo in Assets/Scenes/PerlinNoise
- Fog.
- Infinite water reflection. (See https://www.sardinefish.com/blog/?pid=342)
- Atmosphic scattering.
- Volumeric shadow.
- Screen Space Ambient Occlusion.
- Bloom.
- Post color processing.
- Perlin Noise generating.
- FBM based noise rendering.
- Ray-marching terrain rendering.
- Noise texture with domain wraping.