#tolua*#*
tolua# is an unity lua static binder solution.
tolua# is an unity plugin that greatly simplifies the integration of C# code with Lua. can automatically generates the binding code to access unity from Lua. it maps c# constants, variables, functions, properties, classes, and methods to Lua.
tolua# grows up from cstolua. tolua#'s goal is to be a powerful development environment for unity.
support unity4.6.x and unity5.x all(in unity5.x, delete Plugins/x86 or Plugins/x86_64)
if you want to test in mobile, first click menu Lua/Copy lua files to Resources. then build it
如果你想在手机上测试,首先点击菜单Lua/Copy lua files to Resources, 之后再build.
有bug 可以到QQ群反馈: 286510803. 不闲聊,非bug相关不要加群
#Library
Debugger
https://github.com/topameng/Debugger
tolua_runtime
https://github.com/topameng/tolua_runtime
protoc-gen-lua
https://github.com/topameng/protoc-gen-lua
luapb
https://github.com/Neopallium/lua-pb
支持luapb可自行整合.未放入插件内
#Packages
Basics Math Data Structures
luabitop Quaternion list
struct Vector3 event
int64 Vector4 slot
Time Vector2
Networking Ray
luasocket Color
Parsing Bounds
lpeg Mathf
Protol Touch
pblua RaycastHit
#Performance
#Examples 参考包内1-20例子
#About Lua win, android using luajit2.0.4. macos using luac(for u5.x). ios using luajit2.1beta