Pinned Repositories
bfl
Brainfuck alife exeriments
computer_enhance
Source code for the https://computerenhance.com programming series
craftlinks.github.io
The CraftLinks blog site
cubff
d3d12-hello-triangle
Proof of concept demonstrating that you don't need C++ to use D3D.
digital-genesis
HexGrid3D
Use WebGPU to render a 3D Hexagon Grid.
learn-wgpu
learning Rust wgpu (WebGPU)
three-tsl-webgpu
zig_learn_opengl
Follow the Learn-OpenGL book using Zig
craftlinks's Repositories
craftlinks/zig_learn_opengl
Follow the Learn-OpenGL book using Zig
craftlinks/three-tsl-webgpu
craftlinks/bfl
Brainfuck alife exeriments
craftlinks/computer_enhance
Source code for the https://computerenhance.com programming series
craftlinks/craftlinks.github.io
The CraftLinks blog site
craftlinks/cubff
craftlinks/d3d12-hello-triangle
Proof of concept demonstrating that you don't need C++ to use D3D.
craftlinks/digital-genesis
craftlinks/HexGrid3D
Use WebGPU to render a 3D Hexagon Grid.
craftlinks/learn-wgpu
learning Rust wgpu (WebGPU)
craftlinks/learn-win32
Windows Win32 Programming Course, but in the Rust programming language using the official windows.rs crate
craftlinks/learn_webgpu
craftlinks/mach-glfw
Ziggified GLFW bindings with 100% API coverage, zero-fuss installation, cross compilation, and more.
craftlinks/phpc
craftlinks/phpc-rust
craftlinks/PiCa
Minimal Real-Time Simulation and WebGPU Rendering Layer
craftlinks/win3d
DX11 course repository
craftlinks/writings
craftlinks/zica
Minimal win32 window management library written in Zig
craftlinks/zig-gamedev
Building game development ecosystem for @ziglang!
craftlinks/Simulated-Annealing
Simulated Annealing implementations with examples
craftlinks/storm
An LLM-powered knowledge curation system that researches a topic and generates a full-length report with citations.
craftlinks/Swarm
learning about paraller and concurrent programming using javascript and NodeJS
craftlinks/swissgl
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations.
craftlinks/typescript-starter
My Typescript Template
craftlinks/wgpu-compute-toy
Cross-platform compute shader engine
craftlinks/zig-cuda-starter
No more 8 hour sessions trying to get cuda to compile