Issues
- 1
Bug: action properties not drawing in Capability SO when action derives from generic abstract class
#349 opened by sima995 - 2
- 1
Bug: Incorrect title for miner graph in complex demo
#338 opened by kaayran - 6
Question: How do goal planning use heuristic?
#330 opened by rasmussvala - 3
- 0
Bug:Complex simple Cleaner HaulItemAction bugs
#327 opened by 747586799 - 1
GeneratorScriptable cannot find classes (eg. ISensor implementations) outside CrashKonijn.Goap.GenTest
#328 opened by Draco18s - 0
Bug:
#326 opened by chenfanggm - 0
Bug: Action disablers are stored on action class
#319 opened by crashkonijn - 0
- 0
- 0
Feature: Graph Viewer (GOAP) have the ability to show the name of the target key in addition to the location
#316 opened by whiteferret76 - 0
Bug: Graph Viewer (GOAP) shows invalid connection scenarios when multiple conditions are used
#314 opened by whiteferret76 - 3
- 1
- 1
- 1
- 2
Question: V3 stability
#303 opened by sima995 - 2
If graph viewer is running with previous agent selected then Agent Behaviour is destroyed on play
#207 opened by Layla-P - 0
- 6
Question: disable the cost of distance
#224 opened by Smooth-Zhao - 1
Feature: Allow to keep an action performing even if the target became invalid at some point
#285 opened by Racines - 3
- 1
- 4
Feature: Have the possibility to create Sensors and Conditions with parameters
#250 opened by Racines - 1
Bug: GoalStart event is thrown with old goal
#274 opened by crashkonijn - 1
V3: Check compatibility with most Unity versions
#233 opened by crashkonijn - 1
Question: TargetSensor doesn't update
#286 opened by mattemoore - 4
Question: Issue initializing GoapSet
#281 opened by mattemoore - 5
Bug: AgentMoveBehaviour Events not firing
#283 opened by mattemoore - 3
Bug: System.IndexOutOfRangeExecption
#282 opened by mattemoore - 3
Bug: Problems with Async event behavior
#279 opened by Unshackled-Games - 1
V3 Bug: AgentBehaviour Events.OnTargetChanged not work when use ProactiveController
#280 opened by Entercat - 1
- 1
Bug: Zoom scroll is inverted in the Graph Viewer
#248 opened by Racines - 1
Feature: Expose time in proactive controller
#249 opened by Racines - 1
Bug: There is a using UnityEditor in SensorRunner.cs
#251 opened by Racines - 1
- 1
- 0
- 2
- 1
Feature: Can you turn on the theme switcher for V3 document. I need dark theme, thank you!
#246 opened by KhasVN - 1
- 1
Bug v3: In the nodeviewer the target shows green when null, even when TargetRequired is true
#238 opened by crashkonijn - 1
Feature: Accessing Components in Sensor
#231 opened by Unshackled-Games - 3
- 1
Feature: ECS Implementation
#237 opened by SquishyMucus - 1
- 1
- 3
Goal Reporting as not valid when it should be
#208 opened by Layla-P