Hi! Thanks for taking an interest in my offline Star Wars LCG deck builder! PLEASE NOTE: This deck builder is only meant for the players in the Star Wars LCG community WHO OWN THE ACTUAL CARDS. The Star Wars IP belongs to Disney and Lucasfilm LTD. Star Wars The Card Game is copyrighted material of FFG. The card images are copyrighted to FFG and their respective artists. The Deck Editor: The deck editor is for deck construction. If you click on a row in the grid, you will see the card appear in the card viewer pane. Please note that you can expand/contract the panes within the form by left-clicking and dragging the 'separators' within the form. IMPORTANT: YOU MUST SELECT A FACTION CARD before you'll be allowed to enter any other cards into a constructed deck. They are located at the top of the grid when the grid is in the Card ID# sort order (ascending). To put an objective set into your deck, double-click on a card within the grid. This puts a single copy of the entire objective set into the decks you are constructing (both Objective deck and Command deck). To remove an objective set from your decks, select any card within a bucket with a left-click within the 'Deck constructed view' pane (lower-left under the card viewer pane) and then right-click on that selection. All cards from that single set will be removed from the decks (both Objective deck and Command deck). The 'Deck constructed view' pane shows your current decks broken down by card types. Your entire Objective deck is contained within the Objectives viewer component. Your Command deck is all the others (Units, Enhancements, Events, Fate Cards, and Missions). This view pane allows you to get an idea at-a-glance of what is in your decks for card types. If you click on a card from within the 'Deck constructed view' pane, that row will be highlighted within the grid and the card will be shown in the 'Card viewer' pane. ONE THING TO NOTE: If you single-click a card within any of the constructed view card types in the constucted deck viewer pane, the grid filters that were set on the Card Database grid automatically RESET so the card can be shown in the card viewer pane and be highligted in the database grid (this is by design and not a bug - I just want the users to be aware). If you click on a 'header' within any of the constructed card type views (i.e. the title or the '====' characters) the view will expand/contract to allow you to see all the cards within it's view. Experiment with it a little and I think you'll soon get the hang of it. The 'Grid' can be sorted by using the grid filter buttons which are located above the actual database grid. If you single-click the headers of the columns they will sort alphabetically both ascending and descending. A bit of experimentation with the filters will most likely get you what you want. You can also right-click on the grid to view the highlighted card's entire objective set. Right-clicking to either side of the objective card or the window's 'X' closes it again. Also, you can include your own card scans if you like. Since the program takes all it's image files from '.\DBFiles\images', you'll want to store your card scans in this directory. Then you simply highlight a card in the database grid that you want to replace, drag your image file from '.\DBFiles\images\' folder and drop it onto the form's card image. You should see your scan replace the previous image. The Deck Stats tab: Not much to say here. I pretty much stole/copied what CardGameDB.com did with it's visual deck breakdown because I liked what DarthBane did there. The stats are visual breakdowns of your decks. At the bottom of this tab if you scroll down you'll find the opening hand selector / objective flop buttons. This gives you an idea of what kind of opening hands you would draw with your current decks, both opening hands and Objective flops. I really appreciate any feedback/suggestions you may have for the program, if you find it useful. I like to do these types of projects as hobby programming. Drop me a line at crazymoo25@gmail.com to tell me what you think! Thanks, Scott