crazytuzi/UnrealCSharp
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
C++MIT
Issues
- 5
C#动态类放到UE关卡后,重新打开UE项目,C#动态类会报资产失效
#468 opened by wanghanghang0814 - 2
关于C++反射读取C#动态类
#470 opened by wanghanghang0814 - 0
点击覆盖蓝图生成的.cs文件文件名会变成文件夹
#469 opened by tanlin666 - 0
[Bug] 插件自动编译期间没有提示,用户无法感知是否触发自动编译
#457 opened by 1134451886 - 0
Widget覆盖OnDragDetected函数时签名会从ref变为out
#444 opened by qq2868708 - 2
rider启动ue项目出现错误
#466 opened by wanghanghang0814 - 0
引擎中存在不少以Game开头的官方插件,导出到脚本时命名会出错
#438 opened by UnrealKiller - 1
engine crash when using c# native string to define property in dynamic class
#459 opened by Caleb196x - 5
[Bug] 蓝图事件会自动导出,导致无法覆写
#455 opened by 1134451886 - 2
[Bug]重复导出FWidgetAnimationDynamicEvent类
#454 opened by 1134451886 - 0
希望添加支持C#资源显示
#364 opened by RyensX - 1
控件蓝图中的委托绑定只创建,而不会销毁
#407 opened by UnrealKiller - 0
注入到UE侧的委托会丢失捕获参数
#408 opened by UnrealKiller - 1
编辑器下执行GC可能会导致崩溃
#437 opened by UnrealKiller - 1
插件配置中的SupportedAssetPath只可以指定模块根路径
#436 opened by UnrealKiller - 0
Unreal.NewObject 的第一个参数不写会报错
#440 opened by tiagochen - 7
[BUG] 用 v0.5.0 仿照 Cropout 示例 静态导出 时的一些问题
#428 opened by cocochengang - 4
[BUG] ReceiveTick 里,计算 FVectorA - FVectorB,会崩溃
#430 opened by cocochengang - 2
[问题] 很困惑,在Proxy下生成的类,方法后缀 _Override 是怎么生成的?
#429 opened by cocochengang - 0
关于在Game模式下运行游戏不加载脚本的问题
#431 opened by tanlin666 - 2
[BUG] ActorComponent C#实例里的 ReceiveTick 没有执行
#432 opened by cocochengang - 1
C#对象的析构函数会在异步线程执行
#409 opened by UnrealKiller - 0
- 0
生成code支持清空目录
#426 opened by tiagochen - 1
5.3 和 5.2 无法打包
#423 opened by tiagochen - 0
支持配置不要生成蓝图反射
#419 opened by tiagochen - 0
蓝图方法带有空格的时候,生成的proxy也会有空格,导致编译错误
#421 opened by tiagochen - 0
最新的dev分支,cpp无法传递Tarray<FVector>给c#
#415 opened by tiagochen - 0
Fstring形参默认值反射后丢失
#418 opened by tiagochen - 0
动态类UProperty和UFunction的Category属性指定无效
#413 opened by slackchen - 0
cpp 无法传递 TArray<FVector> 给c#
#414 opened by tiagochen - 1
怎么在C#层扩展菜单等操作,没看见例子
#403 opened by yingnierxiao - 0
缺少像UnLua.Ref那样可以在脚本侧持有UObject对象GC引用的接口
#406 opened by UnrealKiller - 0
希望支持创建多个c#工程,生成多个dll
#392 opened by redasm - 0
C# UObject 监听 delegate 一段时间后,监听的回调函数不会被触发
#390 opened by tiagochen - 0
pull 最新的 develop 分支后,无法打包
#394 opened by tiagochen - 0
issue 390 的补充问题
#393 opened by tiagochen - 4
动态类的 ReceiveTick 无法被触发
#387 opened by tiagochen - 3
CppSharp自动生成C++的绑定代码
#218 opened by jz315 - 2
这套方案可以用于生产了吗?
#312 opened by hejia-v - 2
c#自定义角色组件在蓝图界面找不到
#388 opened by tiagochen - 0
- 4
UE5.4.3下启动引擎出错
#383 opened by huzhangyang - 3
support for .NET 8 and 9 prev
#344 opened by sekkit - 0
5.4.1编译错误
#362 opened by qiuhaohui163 - 1
[Bug] UE5.1 DebugEditor click UnrealCSharpEditor button Failed to generate Script.sln file
#164 opened by emiyawan - 10
- 4
- 3
UE5.3编译UnrealCSharp错误及解决方案
#262 opened by XeronOwO - 2
FClassImplementation.cpp(16): Error C2039 : "Get": 不是 "TPropertyBuilder<TObjectPtr<UObject> UClass::* ,pointer-to-member(0x160),void>" 的成员
#258 opened by 20003793