AI-powered 3D Face Detection & Rotation Tracking, Face Description & Recognition,
Body Pose Tracking, 3D Hand & Finger Tracking, Iris Analysis,
Age & Gender & Emotion Prediction, Gaze Tracking, Gesture Recognition, Body Segmentation
JavaScript module using TensorFlow/JS Machine Learning library
- Browser:
Compatible with both desktop and mobile platforms
Compatible with CPU, WebGL, WASM backends
Compatible with WebWorker execution - NodeJS:
Compatible with both software tfjs-node and
GPU accelerated backends tfjs-node-gpu using CUDA libraries
Check out Live Demo app for processing of live WebCam video or static images
- To start video detection, simply press Play
- To process images, simply drag & drop in your Browser window
- Note: For optimal performance, select only models you'd like to use
- Note: If you have modern GPU, WebGL (default) backend is preferred, otherwise select WASM backend
- Main Application
- Face Extraction, Description, Identification and Matching
- Face Extraction and 3D Rendering
- Multithreaded Detection Showcasing Maximum Performance
- Documentation for Demo Applications
- Code Repository
- NPM Package
- Issues Tracker
- TypeDoc API Specification: Human
- Change Log
- Current To-do List
- Home
- Installation
- Usage & Functions
- Configuration Details
- Output Details
- Face Recognition & Face Description
- Gesture Recognition
- Common Issues
- Background and Benchmarks
- Notes on Backends
- Development Server
- Build Process
- Adding Custom Modules
- Performance Notes
- Performance Profiling
- Platform Support
- List of Models & Credits
- Security & Privacy Policy
- License & Usage Restrictions
See issues and discussions for list of known limitations and planned enhancements
Suggestions are welcome!
All options as presented in the demo application...
Body Segmentation and Background Replacement:
Face Similarity Matching:
Extracts all faces from provided input images,
sorts them by similarity to selected face
and optionally matches detected face with database of known people to guess their names
Face3D OpenGL Rendering:
468-Point Face Mesh Defails:
(view in full resolution to see keypoints)
Simply load Human
(IIFE version) directly from a cloud CDN in your HTML file:
(pick one: jsdelirv
, unpkg
or cdnjs
)
<script src="https://cdn.jsdelivr.net/npm/@vladmandic/human/dist/human.js"></script>
<script src="https://unpkg.dev/@vladmandic/human/dist/human.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/human/1.4.1/human.js"></script>
For details, including how to use Browser ESM
version or NodeJS
version of Human
, see Installation
Human
library can process all known input types:
Image
,ImageData
,ImageBitmap
,Canvas
,OffscreenCanvas
,Tensor
,HTMLImageElement
,HTMLCanvasElement
,HTMLVideoElement
,HTMLMediaElement
Additionally, HTMLVideoElement
, HTMLMediaElement
can be a standard <video>
tag that links to:
- WebCam on user's system
- Any supported video type
For example:.mp4
,.avi
, etc. - Additional video types supported via HTML5 Media Source Extensions
Live streaming examples:- HLS (HTTP Live Streaming) using
hls.js
- DASH (Dynamic Adaptive Streaming over HTTP) using
dash.js
- HLS (HTTP Live Streaming) using
- WebRTC media track using built-in support
Example simple app that uses Human to process video input and
draw output on screen using internal draw helper functions
// create instance of human with simple configuration using default values
const config = { backend: 'webgl' };
const human = new Human(config);
function detectVideo() {
// select input HTMLVideoElement and output HTMLCanvasElement from page
const inputVideo = document.getElementById('video-id');
const outputCanvas = document.getElementById('canvas-id');
// perform processing using default configuration
human.detect(inputVideo).then((result) => {
// result object will contain detected details
// as well as the processed canvas itself
// so lets first draw processed frame on canvas
human.draw.canvas(result.canvas, outputCanvas);
// then draw results on the same canvas
human.draw.face(outputCanvas, result.face);
human.draw.body(outputCanvas, result.body);
human.draw.hand(outputCanvas, result.hand);
human.draw.gesture(outputCanvas, result.gesture);
// and loop immediate to the next frame
requestAnimationFrame(detectVideo);
});
}
detectVideo();
or using async/await
:
// create instance of human with simple configuration using default values
const config = { backend: 'webgl' };
const human = new Human(config); // create instance of Human
async function detectVideo() {
const inputVideo = document.getElementById('video-id');
const outputCanvas = document.getElementById('canvas-id');
const result = await human.detect(inputVideo); // run detection
human.draw.all(outputCanvas, result); // draw all results
requestAnimationFrame(detectVideo); // run loop
}
detectVideo(); // start loop
or using interpolated results for smooth video processing by separating detection and drawing loops:
const human = new Human(); // create instance of Human
const inputVideo = document.getElementById('video-id');
const outputCanvas = document.getElementById('canvas-id');
let result;
async function detectVideo() {
result = await human.detect(inputVideo); // run detection
requestAnimationFrame(detectVideo); // run detect loop
}
async function drawVideo() {
if (result) { // check if result is available
const interpolated = human.next(result); // calculate next interpolated frame
human.draw.all(outputCanvas, interpolated); // draw the frame
}
requestAnimationFrame(drawVideo); // run draw loop
}
detectVideo(); // start detection loop
drawVideo(); // start draw loop
And for even better results, you can run detection in a separate web worker thread
Default models in Human library are:
- Face Detection: MediaPipe BlazeFace - Back variation
- Face Mesh: MediaPipe FaceMesh
- Face Iris Analysis: MediaPipe Iris
- Face Description: HSE FaceRes
- Emotion Detection: Oarriaga Emotion
- Body Analysis: MoveNet - Lightning variation
- Hand Analysis: MediaPipe Hands
- Body Segmentation: Google Selfie
- Object Detection: CenterNet
- Body Segmentation: Google Selfie
Note that alternative models are provided and can be enabled via configuration
For example, PoseNet
model can be switched for BlazePose
, EfficientPose
or MoveNet
model depending on the use case
For more info, see Configuration Details and List of Models
Human
library is written in TypeScript
4.3
Conforming to JavaScript
ECMAScript version 2020 standard
Build target is JavaScript
EMCAScript version 2018
For details see Wiki Pages
and API Specification