An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine (version 4.x). For the Windows, Linux, and Mac platforms.
Additional flavors include:
Documentation is available here. You can also check out the Search Help section inside Godot Engine after compiling it with GodotSteam.
Feel free to chat with us about GodotSteam on the CoaguCo Discord server.
You can download pre-compiled versions (currently v4.2.2) of this repo here.
Version 4.2.2 Changes
- Added: new Input callback input_gamepad_slot_change
- Added: new User callback get_ticket_for_web_api
- Added: new User function getAuthTicketForWebApi
- Changed: getAuthSessionTicket argument is now optional, defaults to NULL
- Changed: some internal variable names to fix compiling warnings and conflicts
Version 4.2.1 Changes
- Added: new return values for overlay_toggled; this will break compatibility with this
- Added: new Input and Parental Settings enums
- Added: new UGC Content Descriptor ID enums
- Added: new UGC functions removeContentDescriptor, addContentDescriptor, and getQueryUGCContentDescriptors
- Added: new signal filter_text_dictionary_changed
- Changed: getAuthSessionTicket now uses networking identities
- Changed: gamepad_text_input_dismissed now passes back the app ID
- Changed: Steam Input max analog and digital actions values
- Removed: ERegisterActivationCodeResult due to removal in SDK
Version 4.2 Changes
- Added: various backports from Godot 3.x branch
- Fixed: options array size for new Networking classes and memory leaks, thanks to profour
- Fixed: need for godotsteam.sh file on some Linux systems, thanks to mikix
You can read more change-logs here.
- Since Godot 4 is still in beta, this should not be used for production!
- Using MinGW causes crashes. I strongly recommend you do not use MinGW to compile at this time.
For complete instructions on how to build the Godot 3.x version of GodotSteam, please refer to our documentation's 'How-To Modules' section. It will have the most up-to-date information.
Alternatively, you can just download the pre-compiled versions in our Releases section and skip compiling it yourself!
Pull-requests are the best way to help the project out but you can also donate through Github Sponsors or Paypal!
MIT license