/odin-box2d

Box2D 3.0 bindings for Odin Language

Primary LanguageOdin

Description

Box2D 3.0 https://github.com/erincatto/box2c

Current commit: https://github.com/erincatto/box2c/commit/f4a72f13ce83c69f3ab37a6fff26903f7ab83e30

Included platform binaries:

  • windows_amd64

All binaries are build using the default settings. All binaries are located in binaries directory if you want to use your own build of Box2D.

Defines for Box2D Constants:

  • BOX2D_LENGTH_UNITS_PER_METER
  • BOX2D_MAX_POLYGON_VERTICES
  • BOX2D_MAX_WORLDS
  • BOX2D_TIME_TO_SLEEP
  • BOX2D_LINEAR_SLEEP_TOLERANCE
  • BOX2D_ANGULAR_SLEEP_TOLERANCE

Only change it if you build your own version using diferent constant values.

Example:

package box2d_example

import b2 "odin-box2d"
import "core:fmt"

main :: proc()
{
    world_def := b2.DEFAULT_WORLD_DEF
    world_def.gravity = b2.Vec2{0, -10}
    world_id := b2.create_world(&world_def)
    defer b2.destroy_world(world_id)
    
    ground_body_def := b2.DEFAULT_BODY_DEF
    ground_body_def.position = b2.Vec2{0, -10}
    ground_body_id := b2.create_body(world_id, &ground_body_def)

    ground_box := b2.make_box(50, 10)
    ground_shape_def := b2.DEFAULT_SHAPE_DEF
    b2.create_polygon_shape(ground_body_id, &ground_shape_def, &ground_box)

    body_def := b2.DEFAULT_BODY_DEF
    body_def.type = .Dynamic
    body_def.position = b2.Vec2{0, 4}
    body_id := b2.create_body(world_id, &body_def)

    shape_def := b2.DEFAULT_SHAPE_DEF
    shape_def.density = 1
    shape_def.friction = 0.3

    circle: b2.Circle
    circle.radius = 1
    b2.create_circle_shape(body_id, &shape_def, &circle)

    time_step: f32 = 1.0 / 60
    velocity_iterations: i32 = 8
    position_iterations: i32 = 3
    
    for i in 0..<60
    {
        b2.world_step(world_id, time_step, velocity_iterations, position_iterations)
        position := b2.body_get_position(body_id)
        angle := b2.body_get_angle(body_id)
        fmt.println(position, angle)
    }
}