COLLADAMax and COLALDAMaya are new implementation of a 3ds Max or Maya  plug-ins to export scene or 
parts of it to a COLLADA file, released under an MIT-license. 

In contrast to other existing COLLADA exporters, this new plug-ins do not store the
COLLADA document in an intermidiate data model but writes it directly to file. This leads to a dramatic 
reduction of memory consumption and to much a better performance.

For more information about the plug-ins and how to build them, please read the README files in 
COLLADAMax and COLLADAMaya directories.

For information about how to build OpenCOLLADA under linux and mac OSX usings SCons, please read the BUILD file.

NOTE: The COLLADA.sln solution, contained in this directory, exists only for development purposes.
      To build the NextGen plug-ins, please use the solutions in the COLLADAMax anf COLLADAMaya
      directories.


Directories
-----------
COLLADABaseUtils            Utils used by many of the other projects
COLLADAFramework            Datamodel used to load COLLADA files
COLLADAMax                  COLLADAMax NextGen plug-in sources
COLLADAMaya                 COLLADAMaya NextGen plug-in sources
COLLADAStreamWriter         COLLADAStreamWriter sources (Library to write COLLADA files) 
COLLADASaxFrameworkLoader   Library that loads COLLADA files in a sax like manner into the framework data model
COLLADAValidator            XML validator for COLLADA files, based on the COLLADASaxFrameworkLoader
dae2ogre                    Demo project that converts COLLADA files to OGRE meshes
Externals                   Third party projects required to build the NextGen plug-ins    
GeneratedSaxParser          Library used to load xml files in the way used by COLLADASaxFrameworkLoader