/Tarkov_ShootTheDoor

SIT (Stay In Tarkov) mod for Breaching Doors by shooting into them

Primary LanguageC#MIT LicenseMIT

ShootTheDoor

fork of SPT mod nektonick/Tarkov_ShootTheDoor for SIT (Stay in Tarkov).

Build

To build this project change value of SitClientInstall in ShootTheDoor.csproj from C:\Games\SPT_3_7_1 to your path to SPT folder

Description

Like BackdoorBandit but with more customization!

I steal the idea from dvize's BackdoorBandit mod and make all weapons suitable for opening door, cars and safes(Something like dvize's PlebMode). However some weapon is more effective than another one. Also metal doors should take more shoots than wooden doors. Like in real life.

Install

Unzip archive to your SIT folder.

client-side DLL file goes into %SIT%/BepInEx/plugins

Usage

  • Take your gun.
  • Shoot to the door (or car door, or safe, or even door with keycard access)
    • Aim for the lock for more damage.
    • Try shotguns. They do a lot of damage!
  • When door HP drops to zero door will open.
  • Also
    • Try to use meele weapon and granedes to open doors
    • Try to change some values in BepInEx config menu (F12) accoring to your playstyle
    • Try Lockpick ammo(sold by Mechanic by default) to deal even more damage against objects
      • Try to create your custom lockpick ammo for AKM or Mosin

New features

  • Lockpick ammo
    • You can add new ammo with high damage agains objects sold by traders. See examples in config.json
      • Build-in config.json checking on start of the server! No more runtime erros because of negative damage value!
    • Also added new options in BepInEx config menu (F12)

TODO

  • Kick locked doors make damage to you and door
  • Lock door back after unlocking by key
  • Penetration make sense

Config

  • You can change some values in BepInEx config menu (F12):
    • HP - More HP - more shoots to break the lock
      • ObjectHP - Same for doors, containers and car doors
    • Lock Hits - lock hits have increased damage, non-lock hits have decreased damage
      • NonLockHitDmgMult
      • LockHitDmgMult
    • Material Protection - some material should take more shoots. This is just a damage divider but you can consider this as door armor class.
      • ThinWoodProtectionMult
      • PlasticProtectionMult
      • ThickWoodProtectionMult
      • ThinMetalProtectionMult
      • ThickMetalProtectionMult
    • Specific Weapon - make certain types of weapon more effective against doors
      • MeeleWeaponDamageMult - because crowbar is effective in real life
    • Lockpick ammo - configure base damage for different tiers of new lockpick ammo

Credits

SPT Mod:

Original mod: