Pinned Repositories
AirSim
Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research
angle
ANGLE: OpenGL ES to DirectX translation for Windows Store, Windows Phone and Desktop
asio
Asio C++ Library
beaker
The beaker language design and compiler toolkit
Beast
HTTP and WebSocket built on Boost.Asio in C++11
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Box2D
Box2D is a 2D physics engine for games
Catch
A modern, C++-native, header-only, framework for unit-tests, TDD and BDD
cereal
A C++11 library for serialization
ChaiScript
Embedded Scripting Language Designed for C++
crysisfarcry222's Repositories
crysisfarcry222/DirectXMesh
DirectXMesh geometry processing library
crysisfarcry222/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
crysisfarcry222/ImWindow
Window and GUI system based on ImGui from OCornut
crysisfarcry222/GSL
Guidelines Support Library
crysisfarcry222/Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group.
crysisfarcry222/libcxxabi
Mirror of official libcxxabi git repository located at http://llvm.org/git/libcxxabi. Updated every five minutes.
crysisfarcry222/ChaiScript
Embedded Scripting Language Designed for C++
crysisfarcry222/DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
crysisfarcry222/hana
Your standard library for metaprogramming
crysisfarcry222/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
crysisfarcry222/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
crysisfarcry222/cppwinrt
C++/WinRT is a standard C++ language projection for the Windows Runtime.
crysisfarcry222/Beast
HTTP and WebSocket built on Boost.Asio in C++11
crysisfarcry222/DXUT
DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.
crysisfarcry222/GPUZen
contains the source code accompanying the book GPU Zen.
crysisfarcry222/Box2D
Box2D is a 2D physics engine for games
crysisfarcry222/simbody
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
crysisfarcry222/Range-V3-VS2015
A fork of the popular range-v3 C++ library with support for the Visual Studio 2015 Update 3 VC++ compiler.
crysisfarcry222/angle
ANGLE: OpenGL ES to DirectX translation for Windows Store, Windows Phone and Desktop
crysisfarcry222/soloud
Free, easy, portable audio engine for games
crysisfarcry222/VCSamples
Samples for VC++
crysisfarcry222/reflection_experiments
Experiments with "reflexpr"
crysisfarcry222/gpuvis
GPU Trace Visualizer
crysisfarcry222/Sparky
Cross-Platform High Performance 2D/3D game engine for people like me who like to write code.
crysisfarcry222/thrust
Thrust is a parallel algorithms library which resembles the C++ Standard Template Library (STL).
crysisfarcry222/meta
A tiny metaprogramming library
crysisfarcry222/tuple
Freestanding std::tuple implementation
crysisfarcry222/tinyrenderer
Support c++ code for a short computer graphics course
crysisfarcry222/origin
Origin C++11 Libraries
crysisfarcry222/compiler
A simple compiler in the style of the Dragan book.